Nakatomi/Source/Nakatomi
Louis Hobbs bc26d04f83 Store `WeaponProperties` in `WeaponPickup` 2023-02-12 20:28:30 +00:00
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Destructable.cpp Stop `Destructable` from producing errors 2023-02-03 01:31:42 +00:00
Destructable.h Create Destructible Actor Class 2023-01-16 23:12:35 +00:00
EnemyAIController.cpp Add EnemyAIController class 2023-02-03 01:29:38 +00:00
EnemyAIController.h Add EnemyAIController class 2023-02-03 01:29:38 +00:00
EnemyCharacter.cpp Add RandomWeaponParameters to EnemyCharacter 2023-02-09 23:22:41 +00:00
EnemyCharacter.h Add RandomWeaponParameters to EnemyCharacter 2023-02-09 23:22:41 +00:00
HealthComponent.cpp Update HealthComponent Functionality 2023-02-03 01:30:24 +00:00
HealthComponent.h Update HealthComponent Functionality 2023-02-03 01:30:24 +00:00
Nakatomi.Build.cs Add basic Player HUD 2023-02-06 01:07:01 +00:00
Nakatomi.cpp Create empty UE5.1 project 2022-12-08 02:40:24 +00:00
Nakatomi.h Create empty UE5.1 project 2022-12-08 02:40:24 +00:00
NakatomiCharacter.cpp Move `SetInventoryToDefault` call to base character `BeginPlay` 2023-02-09 22:11:25 +00:00
NakatomiCharacter.h Move weapon and inventory logic to base Character class 2023-02-09 21:56:52 +00:00
NakatomiFieldSystemActor.cpp Add `NakatomiFieldSystemActor` 2023-01-31 21:25:28 +00:00
NakatomiFieldSystemActor.h Add `NakatomiFieldSystemActor` 2023-01-31 21:25:28 +00:00
NakatomiGameModeBase.cpp Create empty UE5.1 project 2022-12-08 02:40:24 +00:00
NakatomiGameModeBase.h Create empty UE5.1 project 2022-12-08 02:40:24 +00:00
NakatomiPlayerController.cpp Add Player Controller 2022-12-13 04:11:17 +00:00
NakatomiPlayerController.h Add Player Controller 2022-12-13 04:11:17 +00:00
PlayerCharacter.cpp Move `SetInventoryToDefault` call to base character `BeginPlay` 2023-02-09 22:11:25 +00:00
PlayerCharacter.h Move weapon and inventory logic to base Character class 2023-02-09 21:56:52 +00:00
PlayerHealthComponent.cpp Add Health Components 2022-12-13 04:10:20 +00:00
PlayerHealthComponent.h Add Health Components 2022-12-13 04:10:20 +00:00
RandomWeapon.cpp Add `RandomWeapon` Class 2023-02-12 20:26:22 +00:00
RandomWeapon.h Add `RandomWeapon` Class 2023-02-12 20:26:22 +00:00
RandomWeaponParameters.cpp Create RandomWeapon class 2023-02-08 02:37:22 +00:00
RandomWeaponParameters.h Change RandomWeaponParameters from UObject to UActorComponent 2023-02-09 23:17:05 +00:00
Weapon.cpp Change Weapon SkeletalMesh to SkeletalMeshComponent 2023-02-12 20:27:38 +00:00
Weapon.h Change Weapon SkeletalMesh to SkeletalMeshComponent 2023-02-12 20:27:38 +00:00
WeaponPickup.cpp Store `WeaponProperties` in `WeaponPickup` 2023-02-12 20:28:30 +00:00
WeaponPickup.h Store `WeaponProperties` in `WeaponPickup` 2023-02-12 20:28:30 +00:00
WeaponProperties.h Move WeaponProperties to its own file 2023-02-08 02:36:38 +00:00