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Destructable.cpp
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Stop `Destructable` from producing errors
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2023-02-03 01:31:42 +00:00 |
Destructable.h
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Create Destructible Actor Class
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2023-01-16 23:12:35 +00:00 |
EnemyAIController.cpp
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Add EnemyAIController class
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2023-02-03 01:29:38 +00:00 |
EnemyAIController.h
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Add EnemyAIController class
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2023-02-03 01:29:38 +00:00 |
EnemyCharacter.cpp
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Add RandomWeaponParameters to EnemyCharacter
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2023-02-09 23:22:41 +00:00 |
EnemyCharacter.h
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Add RandomWeaponParameters to EnemyCharacter
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2023-02-09 23:22:41 +00:00 |
HealthComponent.cpp
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Update HealthComponent Functionality
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2023-02-03 01:30:24 +00:00 |
HealthComponent.h
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Update HealthComponent Functionality
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2023-02-03 01:30:24 +00:00 |
Nakatomi.Build.cs
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Add basic Player HUD
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2023-02-06 01:07:01 +00:00 |
Nakatomi.cpp
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Create empty UE5.1 project
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2022-12-08 02:40:24 +00:00 |
Nakatomi.h
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Create empty UE5.1 project
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2022-12-08 02:40:24 +00:00 |
NakatomiCharacter.cpp
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Move `SetInventoryToDefault` call to base character `BeginPlay`
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2023-02-09 22:11:25 +00:00 |
NakatomiCharacter.h
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Move weapon and inventory logic to base Character class
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2023-02-09 21:56:52 +00:00 |
NakatomiFieldSystemActor.cpp
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Add `NakatomiFieldSystemActor`
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2023-01-31 21:25:28 +00:00 |
NakatomiFieldSystemActor.h
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Add `NakatomiFieldSystemActor`
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2023-01-31 21:25:28 +00:00 |
NakatomiGameModeBase.cpp
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Create empty UE5.1 project
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2022-12-08 02:40:24 +00:00 |
NakatomiGameModeBase.h
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Create empty UE5.1 project
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2022-12-08 02:40:24 +00:00 |
NakatomiPlayerController.cpp
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Add Player Controller
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2022-12-13 04:11:17 +00:00 |
NakatomiPlayerController.h
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Add Player Controller
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2022-12-13 04:11:17 +00:00 |
PlayerCharacter.cpp
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Move `SetInventoryToDefault` call to base character `BeginPlay`
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2023-02-09 22:11:25 +00:00 |
PlayerCharacter.h
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Move weapon and inventory logic to base Character class
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2023-02-09 21:56:52 +00:00 |
PlayerHealthComponent.cpp
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Add Health Components
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2022-12-13 04:10:20 +00:00 |
PlayerHealthComponent.h
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Add Health Components
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2022-12-13 04:10:20 +00:00 |
RandomWeaponParameters.cpp
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Create RandomWeapon class
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2023-02-08 02:37:22 +00:00 |
RandomWeaponParameters.h
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Change RandomWeaponParameters from UObject to UActorComponent
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2023-02-09 23:17:05 +00:00 |
Weapon.cpp
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Add `NakatomiFieldSystemActor` to `Weapon`
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2023-01-31 21:26:45 +00:00 |
Weapon.h
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Move WeaponProperties to its own file
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2023-02-08 02:36:38 +00:00 |
WeaponPickup.cpp
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Update Weapon Pickup Defaults
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2023-01-25 00:28:00 +00:00 |
WeaponPickup.h
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Update Weapon Pickup Defaults
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2023-01-25 00:28:00 +00:00 |
WeaponProperties.h
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Move WeaponProperties to its own file
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2023-02-08 02:36:38 +00:00 |