Add reworked Worker Enemy AI #3
@ -21,6 +21,9 @@ EBTNodeResult::Type UBTTSetMovementSpeed::ExecuteTask(UBehaviorTreeComponent& ow
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	case EPatrolMovementEnum::WALK:
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		enemyPawn->GetCharacterMovementComponent()->SetMaxWalkSpeed(walkSpeed);
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		break;
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	case EPatrolMovementEnum::SPRINT:
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		enemyPawn->GetCharacterMovementComponent()->SetMaxWalkSpeed(sprintSpeed);
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		break;
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	default:
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		enemyPawn->GetCharacterMovementComponent()->SetMaxWalkSpeedToDefault();
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		break;
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@ -25,6 +25,8 @@ private:
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	float slowWalkSpeed = 250.0f;
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	float walkSpeed = 500.0f;
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	float sprintSpeed = 750.0f;
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public:
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	virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
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