Nakatomi/Source/Nakatomi/Tasks/BTTSetMovementSpeed.h

35 lines
727 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "Nakatomi/EPatrolMovementEnum.h"
#include "BTTSetMovementSpeed.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UBTTSetMovementSpeed : public UBTTaskNode
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Max Walk Speed Key"))
EPatrolMovementEnum MaxWalkSpeedKey;
private:
float slowWalkSpeed = 250.0f;
float walkSpeed = 500.0f;
float sprintSpeed = 750.0f;
public:
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
};