Commit Graph

  • 2470daa098 Add Niagara to build dependency modules baz 2024-03-07 02:09:04 +0000
  • 633c66ff6f Add Sparks particle effect baz 2024-03-06 17:59:20 +0000
  • cdf81c2353 Update shoutgun sound effect baz 2024-03-06 17:57:16 +0000
  • d6770f8d4b Add soundeffect to Shotgun weapon baz 2024-03-06 02:05:08 +0000
  • baf54dd6f5 Fix minor bugs baz 2024-03-06 02:04:57 +0000
  • 95a7b28db2 Add Shotgun soundeffect baz 2024-03-05 22:32:10 +0000
  • c474aa4405 Disable playing on damaged animation montage baz 2024-03-05 17:02:16 +0000
  • 3c69fc2289 Move OnDamagedAnimationMontages to NakatomiCharacter baz 2024-03-05 17:00:53 +0000
  • ad2034b15d Attempt to fix perception crashes baz 2024-03-05 16:46:22 +0000
  • 69e9ccc885 Fix setting Crouching boolean in Manequin Animation Blueprints baz 2024-03-05 16:04:14 +0000
  • 0ec7f89c57 Add speed check to allow firing when movement speed is low enough while sprint key is held baz 2024-03-05 16:02:05 +0000
  • c5edf56955 Fix transitioning in and out of springing animation in Manequin Animation Blueprints baz 2024-03-05 15:47:08 +0000
  • 91f2befa71 Disallow Sprinting and Aiming Downsights at the same time baz 2024-03-05 15:32:32 +0000
  • 23db1dff33 Fix perception component crashing baz 2024-03-04 20:14:00 +0000
  • 0d463d1ba2 Bind OnDeath and OnDamaged in BeginPlay on character baz 2024-03-04 19:25:53 +0000
  • a2186205cc Update DemolitionWorker with new BehaviorTrees baz 2024-02-29 20:01:41 +0000
  • 1f3e8a09ea misc schanges baz 2024-02-29 17:27:23 +0000
  • c71d9478d4 new worker baz 2024-02-29 17:27:09 +0000
  • d4af5488b7 Move and make Worker Blackboard generic baz 2024-02-29 17:16:41 +0000
  • f2938941ca Move generic behavior trees into dedicated folder baz 2024-02-29 17:16:15 +0000
  • 2e39be6354 Refine Ranged Enemy functionality and hide on low health baz 2024-02-27 23:18:07 +0000
  • 8be9a8269e Add Weapon Cooldown Decorator baz 2024-02-27 21:44:07 +0000
  • 3b5da9c0ad Break behaviour tree components into individual behaviour trees baz 2024-02-27 20:45:09 +0000
  • d0f9330498 Add Find Cover EQS and Behaviour Tree tasks baz 2024-02-19 22:14:27 +0000
  • a2cb36120d Update Worker Blackboard and Behaviour Tree baz 2024-02-19 21:55:18 +0000
  • 34ab92b52a Add Strafe EQS baz 2024-02-19 21:54:42 +0000
  • 412e3f1fc4 Misc Enemy Updates baz 2024-02-19 21:54:11 +0000
  • 251f840a43 Add MoveToIdealRange Task baz 2024-02-19 21:53:46 +0000
  • eb9178f4e3 Add IsWithinRange Decorator baz 2024-02-19 21:53:33 +0000
  • 265561dffb Add new Sprint enemy movement speed baz 2024-02-19 21:53:19 +0000
  • 429cf58627 Make hearing and damaged perception events baz 2024-02-14 20:35:26 +0000
  • 763706ac5c Add new Perception Senses baz 2024-02-13 21:23:15 +0000
  • 5b90d26bc6 Create AI State Enum baz 2024-02-12 21:18:07 +0000
  • c6c92ed296 Create Has Patrol Route Decorator baz 2024-02-09 21:16:09 +0000
  • 2f9cc901e2 Create Set Movement Speed Task baz 2024-02-09 21:15:55 +0000
  • beb18734b1 Add default GetSplinePointAtWorld function baz 2024-02-09 18:22:12 +0000
  • 3d16e8e24a Add CurrentPatrolRoute reference to EnemyCharacter baz 2024-02-09 18:21:40 +0000
  • 0fd27b6745 Create Move Along Patrol Route task baz 2024-02-09 18:21:18 +0000
  • 7cb89a7d2c Create PatrolRoute baz 2024-02-08 23:41:11 +0000
  • 4d214f9883 Create Clear Focus Task baz 2024-02-08 18:30:39 +0000
  • 1e91cd48aa misc schanges #3 baz 2024-02-29 17:27:23 +0000
  • d19ff8180b new worker baz 2024-02-29 17:27:09 +0000
  • 45106c47cb Move and make Worker Blackboard generic baz 2024-02-29 17:16:41 +0000
  • e89c8cd087 Move generic behavior trees into dedicated folder baz 2024-02-29 17:16:15 +0000
  • 6a30ddae07 Refine Ranged Enemy functionality and hide on low health baz 2024-02-27 23:18:07 +0000
  • cc21d38a0f Add Weapon Cooldown Decorator baz 2024-02-27 21:44:07 +0000
  • 8603f2421b Break behaviour tree components into individual behaviour trees baz 2024-02-27 20:45:09 +0000
  • e0fc0030f9 Add Find Cover EQS and Behaviour Tree tasks baz 2024-02-19 22:14:27 +0000
  • 9e81450656 Update Worker Blackboard and Behaviour Tree baz 2024-02-19 21:55:18 +0000
  • 7bb9c1ccee Add Strafe EQS baz 2024-02-19 21:54:42 +0000
  • cc3b05d8b8 Misc Enemy Updates baz 2024-02-19 21:54:11 +0000
  • 6ef43d5fea Add MoveToIdealRange Task baz 2024-02-19 21:53:46 +0000
  • 73581f3d41 Add IsWithinRange Decorator baz 2024-02-19 21:53:33 +0000
  • 78d363bc09 Add new Sprint enemy movement speed baz 2024-02-19 21:53:19 +0000
  • a1832e352e Make hearing and damaged perception events baz 2024-02-14 20:35:26 +0000
  • 7313dccdff Add new Perception Senses baz 2024-02-13 21:23:15 +0000
  • db4d6beb4c Create AI State Enum baz 2024-02-12 21:18:07 +0000
  • 594ef5f158 Create Has Patrol Route Decorator baz 2024-02-09 21:16:09 +0000
  • a8d9ca1783 Create Set Movement Speed Task baz 2024-02-09 21:15:55 +0000
  • 275f86b03f Add default GetSplinePointAtWorld function baz 2024-02-09 18:22:12 +0000
  • 25c421cc67 Add CurrentPatrolRoute reference to EnemyCharacter baz 2024-02-09 18:21:40 +0000
  • 0e60ae2976 Create Move Along Patrol Route task baz 2024-02-09 18:21:18 +0000
  • b381da2744 Create PatrolRoute baz 2024-02-08 23:41:11 +0000
  • dcd292cb48 Create Clear Focus Task baz 2024-02-08 18:30:39 +0000
  • 03d5b80a0b Create Clear Focus Task baz 2024-02-08 18:30:39 +0000
  • 408954c96d Create Set Focus Task baz 2024-02-08 18:30:33 +0000
  • a13083e1fe Disable Collision with Camera on Worker baz 2024-02-08 17:33:04 +0000
  • 62c9b87784 Add Mug baz 2024-02-07 18:03:11 +0000
  • 6072f824ce Remove the ability to Fire when Sprinting baz 2024-02-07 17:08:32 +0000
  • f40ed3f1a7 Add BG to HUD Icons baz 2024-02-06 20:53:12 +0000
  • 171a85da66 Update all UI widgets to new font baz 2024-02-06 20:46:01 +0000
  • 5fc7863081 Add Widgets to Weapon HUD Element baz 2024-02-06 20:35:51 +0000
  • e26b66b7aa Play Fire animation during OnFire baz 2024-02-05 22:35:28 +0000
  • 0644a807ba Switch Enemy Worker to new Manequin] baz 2024-02-05 21:46:11 +0000
  • 2b5670fa9a Make Manequin Animation Blueprint generic baz 2024-02-05 21:36:44 +0000
  • 07f560e840 Sort Animations into Folder baz 2024-02-05 17:28:53 +0000
  • 8edb845d0a Fix spelling mistake baz 2024-02-04 19:27:51 +0000
  • ff5c28ad05 Add On Damaged Hit Animation Montages baz 2024-02-04 19:21:18 +0000
  • 3134e269f7 Play Hit Animation Montage when OnDamaged is called baz 2024-02-04 19:20:16 +0000
  • c1afc827e0 Disallow Dashing and Sliding while Throwing baz 2024-02-01 20:35:55 +0000
  • 4930aff6c2 Remove ability to throw while throwing animation is playing baz 2024-02-01 20:30:42 +0000
  • fcb32e5679 Create separate Weapon and Explosive Animation Montages with notifiers baz 2024-02-01 20:08:55 +0000
  • aef9f87dbf Add Throw Explosive Animation Notifier baz 2024-02-01 20:08:18 +0000
  • eaa81f4478 Add Throw Weapon Animation Notifier baz 2024-02-01 20:08:00 +0000
  • d96a5c837a Merge pull request 'Merge New Animations' (#2) from animations-mk2 into master baz 2024-02-01 02:18:25 +0100
  • deabd0b223 Play Throw AnimMontage when throwing #2 baz 2024-02-01 01:00:47 +0000
  • 957867ecd4 Play Dash AnimMontage when Dashing baz 2024-02-01 00:53:32 +0000
  • 957da3946a Create GetCrouched method in PlayerCharacter baz 2024-02-01 00:53:01 +0000
  • afc30330a7 Create Animation Monatages baz 2024-01-31 16:59:44 +0000
  • c138e138ae anim stuff baz 2024-01-30 21:25:31 +0000
  • 8cfdb34cde Add Dash Animation baz 2024-01-30 21:24:44 +0000
  • cb5ecbd1e9 Add Throw Animation baz 2024-01-30 21:24:37 +0000
  • 550e744e64 Fix Left Elbow Control baz 2024-01-30 20:31:36 +0000
  • 83ebd0ff68 Add Animation map baz 2024-01-30 00:39:53 +0000
  • c8c65bcd22 Add Mannequin Control Rig baz 2024-01-30 00:32:49 +0000
  • 01699f4529 Add ADS animations baz 2024-01-25 00:01:29 +0000
  • d3ba88cb3a Add sprinting animation baz 2024-01-24 17:20:26 +0000
  • 4c4799b10a Add AnimStarterPack to Project baz 2024-01-24 17:03:26 +0000
  • f84a8d0974 Merge pull request 'Merge movement-component' (#1) from movement-component into master baz 2024-01-18 18:30:16 +0100
  • 33b1376a8f Fix spelling mistake #1 baz 2024-01-17 03:05:56 +0000