baz
2470daa098
Add Niagara to build dependency modules
2024-03-07 02:09:04 +00:00
baz
633c66ff6f
Add Sparks particle effect
2024-03-06 18:00:03 +00:00
baz
cdf81c2353
Update shoutgun sound effect
2024-03-06 17:57:16 +00:00
baz
d6770f8d4b
Add soundeffect to Shotgun weapon
2024-03-06 02:05:08 +00:00
baz
baf54dd6f5
Fix minor bugs
2024-03-06 02:04:57 +00:00
baz
95a7b28db2
Add Shotgun soundeffect
2024-03-05 22:32:10 +00:00
baz
c474aa4405
Disable playing on damaged animation montage
...
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz
3c69fc2289
Move OnDamagedAnimationMontages to NakatomiCharacter
2024-03-05 17:00:53 +00:00
baz
ad2034b15d
Attempt to fix perception crashes
2024-03-05 16:46:22 +00:00
baz
69e9ccc885
Fix setting Crouching boolean in Manequin Animation Blueprints
2024-03-05 16:04:14 +00:00
baz
0ec7f89c57
Add speed check to allow firing when movement speed is low enough while sprint key is held
2024-03-05 16:02:05 +00:00
baz
c5edf56955
Fix transitioning in and out of springing animation in Manequin Animation Blueprints
2024-03-05 15:47:08 +00:00
baz
91f2befa71
Disallow Sprinting and Aiming Downsights at the same time
2024-03-05 15:32:32 +00:00
baz
23db1dff33
Fix perception component crashing
2024-03-04 20:14:00 +00:00
baz
0d463d1ba2
Bind OnDeath and OnDamaged in BeginPlay on character
2024-03-04 19:25:53 +00:00
baz
a2186205cc
Update DemolitionWorker with new BehaviorTrees
2024-02-29 20:01:41 +00:00
baz
1f3e8a09ea
misc schanges
2024-02-29 17:29:24 +00:00
baz
c71d9478d4
new worker
2024-02-29 17:29:23 +00:00
baz
d4af5488b7
Move and make Worker Blackboard generic
2024-02-29 17:29:23 +00:00
baz
f2938941ca
Move generic behavior trees into dedicated folder
2024-02-29 17:29:23 +00:00
baz
2e39be6354
Refine Ranged Enemy functionality and hide on low health
2024-02-29 17:29:23 +00:00
baz
8be9a8269e
Add Weapon Cooldown Decorator
2024-02-29 17:29:22 +00:00
baz
3b5da9c0ad
Break behaviour tree components into individual behaviour trees
2024-02-29 17:29:22 +00:00
baz
d0f9330498
Add Find Cover EQS and Behaviour Tree tasks
2024-02-29 17:29:22 +00:00
baz
a2cb36120d
Update Worker Blackboard and Behaviour Tree
2024-02-29 17:29:22 +00:00
baz
34ab92b52a
Add Strafe EQS
2024-02-29 17:29:22 +00:00
baz
412e3f1fc4
Misc Enemy Updates
2024-02-29 17:29:21 +00:00
baz
251f840a43
Add MoveToIdealRange Task
2024-02-29 17:29:21 +00:00
baz
eb9178f4e3
Add IsWithinRange Decorator
2024-02-29 17:29:21 +00:00
baz
265561dffb
Add new Sprint enemy movement speed
2024-02-29 17:29:21 +00:00
baz
429cf58627
Make hearing and damaged perception events
2024-02-29 17:29:20 +00:00
baz
763706ac5c
Add new Perception Senses
2024-02-29 17:29:20 +00:00
baz
5b90d26bc6
Create AI State Enum
2024-02-29 17:29:20 +00:00
baz
c6c92ed296
Create Has Patrol Route Decorator
2024-02-29 17:29:20 +00:00
baz
2f9cc901e2
Create Set Movement Speed Task
2024-02-29 17:29:20 +00:00
baz
beb18734b1
Add default GetSplinePointAtWorld function
2024-02-29 17:29:19 +00:00
baz
3d16e8e24a
Add CurrentPatrolRoute reference to EnemyCharacter
2024-02-29 17:29:19 +00:00
baz
0fd27b6745
Create Move Along Patrol Route task
2024-02-29 17:29:19 +00:00
baz
7cb89a7d2c
Create PatrolRoute
2024-02-29 17:29:18 +00:00
baz
4d214f9883
Create Clear Focus Task
2024-02-29 17:29:18 +00:00
baz
03d5b80a0b
Create Clear Focus Task
2024-02-08 18:30:39 +00:00
baz
408954c96d
Create Set Focus Task
2024-02-08 18:30:33 +00:00
baz
a13083e1fe
Disable Collision with Camera on Worker
2024-02-08 17:33:04 +00:00
baz
62c9b87784
Add Mug
2024-02-07 18:03:11 +00:00
baz
6072f824ce
Remove the ability to Fire when Sprinting
2024-02-07 17:08:32 +00:00
baz
f40ed3f1a7
Add BG to HUD Icons
2024-02-06 20:53:12 +00:00
baz
171a85da66
Update all UI widgets to new font
2024-02-06 20:46:01 +00:00
baz
5fc7863081
Add Widgets to Weapon HUD Element
2024-02-06 20:35:51 +00:00
baz
e26b66b7aa
Play Fire animation during OnFire
2024-02-05 22:35:28 +00:00
baz
0644a807ba
Switch Enemy Worker to new Manequin]
2024-02-05 21:46:11 +00:00