baz
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bf45b09cd7
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Add Slide Input Action
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2024-01-12 15:30:55 +00:00 |
baz
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293358737c
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Add initial custom slide movement implementation
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2024-01-11 19:21:15 +00:00 |
baz
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2cdb97b7ab
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Add NakatomiCharacter and NakatomiCMC to Nakatomi.h
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2024-01-11 19:20:41 +00:00 |
baz
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283b536242
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Add Crouch functionality
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2024-01-04 20:31:44 +00:00 |
baz
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08fbe9dbe1
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Assign NakatomiCMC in BeginPlay and add getter
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2024-01-04 20:31:33 +00:00 |
baz
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ab3f624ade
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Use NakatomiCMC to set Walk and Sprint speed
I am temporarily breaking ADS movement, this will be fixed in subsequent commits
|
2024-01-04 15:53:24 +00:00 |
baz
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af8d8364a4
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Add Sprint functionality to NakatomiCMC
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2024-01-04 15:51:03 +00:00 |
baz
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01aeecf953
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Replace default CharacterMovementComponent with NakatomiCMC
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2024-01-04 15:50:15 +00:00 |
baz
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56aa855a7c
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Create NakatomiCMC
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2024-01-04 15:49:09 +00:00 |
baz
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48bb8f9ef6
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Create LevelEndTriggerVolume
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2023-12-13 21:45:05 +00:00 |
baz
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ee42aabc2a
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Temporarily move level reloading on death from Destroyed to OnDeath
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2023-12-13 21:44:42 +00:00 |
baz
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27120d731a
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Lock mouse to screen when showing Main Menu UI or Options Menu UI
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2023-12-05 22:41:58 +00:00 |
baz
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1f6d729d73
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Add functionality to open a UWorld when clicking New Game button in main menu
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2023-11-14 23:16:10 +00:00 |
baz
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085fd8ea46
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Show options menu when pressing options button in main menu
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2023-11-14 22:53:32 +00:00 |
baz
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427131ae3a
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Update EngingIncludeOrderVersion
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2023-11-12 21:25:21 +00:00 |
baz
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345ea88d79
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Fix compilation issues
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2023-11-12 21:24:03 +00:00 |
baz
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357e4fdf5e
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Create MainMenuGameModeBase
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2023-11-09 22:14:45 +00:00 |
baz
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f87ec61ddb
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Add variables and functions to MainMenuUIWidget
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2023-11-09 22:14:15 +00:00 |
baz
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83178d863b
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Create MainMenuUIWidget
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2023-10-31 23:05:29 +00:00 |
baz
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775df93d55
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Remove TODO comment in Pickup
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2023-10-24 22:58:41 +01:00 |
baz
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e001931bb6
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Create TaskCreateLineOfSight
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2023-10-24 22:56:47 +01:00 |
baz
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6cae297c3a
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Add extra checking in TaskInWithinRange
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2023-10-22 22:13:35 +01:00 |
baz
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bab1f8acd6
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Set SelfActor in Blackboard
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2023-10-22 22:13:13 +01:00 |
baz
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969ecbebc8
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Create TaskIsWithinRange
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2023-10-19 22:53:09 +01:00 |
baz
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bc0138251a
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Remove TODO comment
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2023-10-15 20:03:14 +01:00 |
baz
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b234045698
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Remove assigning of spawned Throwable
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2023-10-15 20:00:56 +01:00 |
baz
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ca617a8a3c
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Spawn Particle System at Impact Point on a static object
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2023-10-15 20:00:34 +01:00 |
baz
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b4fb8f7761
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Spawn DecalActor when static object is Hit
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2023-10-12 23:03:59 +01:00 |
baz
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589592927f
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Add Decal Actor to Weapons
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2023-10-12 23:03:43 +01:00 |
baz
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12c8d7b6f0
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Add FrameRate Limit to Options Menu
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2023-10-11 22:00:33 +01:00 |
baz
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23af466085
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Add methods to set and remove options menu from viewport
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2023-10-09 23:29:25 +01:00 |
baz
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122c3998fd
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Add new setting options and remove manual apply settings button
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2023-10-08 22:27:59 +01:00 |
baz
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2115c4456c
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Create OptionsUIWidget
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2023-10-06 23:14:26 +01:00 |
baz
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483add816a
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Add Options Menu to viewport on OptionsButton Clicked
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2023-10-06 23:13:52 +01:00 |
baz
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dc0ed36573
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Modify current weapon checking in ThrowWeaponCallback
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2023-10-05 22:04:28 +01:00 |
baz
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da1fcc15bd
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Add Basic Pause functionality
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2023-10-03 22:52:28 +01:00 |
baz
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149de8788f
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Create PauseUIWidget
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2023-10-01 23:51:53 +01:00 |
baz
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29b06222a5
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Add Pause Menu Widget to Player Character
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2023-09-25 23:00:56 +01:00 |
baz
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322b872042
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Add Pause Player Input Action
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2023-09-25 23:00:32 +01:00 |
baz
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12db67439f
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Add logic to throw weapon once weapon ammo is depleted
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2023-09-23 21:10:15 +01:00 |
baz
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6c0e0fe395
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Make Throwable Explode() on impact
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2023-09-21 21:10:01 +01:00 |
baz
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d3e775758d
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Add functionality to ThrowThrowable
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2023-09-20 01:57:37 +01:00 |
baz
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19d452be5c
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Update UPROPERTY values for ImpulseForce and ImpulseAngle
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2023-09-20 01:56:56 +01:00 |
baz
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60bf490f8a
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Update ThrowableInventory type
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2023-09-20 01:56:13 +01:00 |
baz
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7cdb9b1c69
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Add Impulse Angle and Force variables to Throwables
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2023-09-19 02:19:23 +01:00 |
baz
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27fc0d5212
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Change SpawnLocation to forward vector of player
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2023-09-19 02:06:16 +01:00 |
baz
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ea06181a01
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Add extra checking in ExplosiveActor Explode method
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2023-09-18 02:59:32 +01:00 |
baz
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c944e5e6f9
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Add extra checking to Expand Crosshair functionality
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2023-09-18 02:29:49 +01:00 |
baz
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9ece07b011
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Move feteching of HealthComponent outside of if statement
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2023-09-18 02:29:18 +01:00 |
baz
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ff8e947a4e
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Add functionality to ThrowWeaponCallback
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2023-09-18 02:28:31 +01:00 |
baz
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81c954dabb
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Create WeaponThrowable class
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2023-09-18 02:27:56 +01:00 |
baz
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7c803eb3ff
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Add WeaponThrowable Template to Weapon
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2023-09-18 01:09:08 +01:00 |
baz
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9abe8e1697
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Create WeaponThrowable class
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2023-09-13 17:17:28 +01:00 |
baz
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04512d1717
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Add ThrowableInventory to NakatomiCharacter
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2023-09-13 17:16:56 +01:00 |
baz
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5a8c542581
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Create separate Throw Weapon and Throw Explosive input actions
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2023-09-13 14:55:56 +01:00 |
baz
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eea9ee49e6
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Add Input Action for ThrowThrowable
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2023-09-12 23:39:05 +01:00 |
baz
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fe6eca55c5
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Enable physics on StaticMeshComponent in Throwables
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2023-09-12 23:38:35 +01:00 |
baz
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62ac0e7496
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Set Root Component in Pickup
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2023-09-12 23:37:49 +01:00 |
baz
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480cfb0530
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Add extra checking when spawning WeaponPickup on EnemyAI Death
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2023-09-12 23:37:33 +01:00 |
baz
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42f99410e0
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Create ThrowThrowable method
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2023-09-08 22:17:05 +01:00 |
baz
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1023a4f2b7
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Change HealthComponent from private to protected
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2023-09-08 21:10:30 +01:00 |
Louis Hobbs
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7569f2d792
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Add initial Throwable Actor implementation
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2023-09-06 17:34:15 +01:00 |
Louis Hobbs
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cb46d98936
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Fix includes in GetDistanceToPlayerTask
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2023-09-05 18:39:27 +01:00 |
Louis Hobbs
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e0d5526a63
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Move Perception Component from EnemyCharacter to EnemyAIController
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2023-09-05 18:39:14 +01:00 |
Louis Hobbs
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0dc524e02d
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Remove unnecessary check in TaskGetLocationNearLocation
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2023-09-05 16:56:17 +01:00 |
Louis Hobbs
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681641672c
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Add Minimum Distance Check to GetLocationNearLocation Task
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2023-09-05 14:59:52 +01:00 |
baz
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2f556660ac
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revert 6e1260a0dd
revert Bind UFUNCTION to OnTargetPerceptionUpdated
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2023-09-03 23:31:34 +02:00 |
Louis Hobbs
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6e1260a0dd
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Bind UFUNCTION to OnTargetPerceptionUpdated
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2023-08-28 23:45:15 +01:00 |
Louis Hobbs
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b10311e3d1
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Add TaskGetLocationNearLocation AI Task
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2023-08-23 15:15:30 +01:00 |
Louis Hobbs
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6d8169e2b3
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Add StoreActorLocationTask AI Task Node
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2023-08-23 00:20:02 +01:00 |
Louis Hobbs
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f0b8c594d4
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Add TaskReleaseAttackToken AI Task
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2023-08-23 00:19:46 +01:00 |
Louis Hobbs
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f04bc8378a
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Add functionality to TaskAcquireAttackToken
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2023-08-23 00:19:30 +01:00 |
Louis Hobbs
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0afcd945ce
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Add AttackToken methods to EnemyAIController
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2023-08-21 23:43:49 +01:00 |
Louis Hobbs
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ca07abb131
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Change ReleaseToken to return bool
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2023-08-21 23:42:48 +01:00 |
Louis Hobbs
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763c8db97e
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Create AcquireAttackToken task
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2023-08-17 23:05:59 +01:00 |
Louis Hobbs
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ec057454c3
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Create Request, Release and Reset Token methods in AIAttackTokenManager
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2023-08-17 22:28:11 +01:00 |
Louis Hobbs
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ac45acb232
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Add method to create and get AIAttackTokenManger
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2023-08-17 21:47:53 +01:00 |
Louis Hobbs
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57abe9a3a2
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Create AIAttackTokenManager Object
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2023-08-17 21:47:21 +01:00 |
Louis Hobbs
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95481dba52
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Create NakatomiGameInstance
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2023-08-16 23:32:50 +01:00 |
Louis Hobbs
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7079c129f7
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Add HitMarker Sound Effect
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2023-08-16 12:31:07 +01:00 |
Louis Hobbs
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e97d370d23
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Check if Hit Actor is dead when displaying hitmarker
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2023-08-09 22:53:32 +01:00 |
Louis Hobbs
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2a33897198
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Add Hitmarker HUD asset, animation and Enemy Hit Delegate
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2023-08-08 22:31:37 +01:00 |
Louis Hobbs
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1fb9930791
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Add Crosshair Expansion when OnFire is called.
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2023-08-08 22:02:56 +01:00 |
Louis Hobbs
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dc9339ef90
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Create PlayerHUDWidget
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2023-08-01 23:02:32 +01:00 |
Louis Hobbs
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cee5c8d08c
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Add ADS Spread Multiplier to RandomWeaponParameter generation
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2023-07-30 15:23:30 +01:00 |
Louis Hobbs
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929eca3204
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Add ADS Weapon Spread Modifier
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2023-07-27 22:22:14 +01:00 |
Louis Hobbs
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938b4425eb
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Add ADS aim sensitivity modifier
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2023-07-26 22:43:29 +01:00 |
Louis Hobbs
|
3d4ef7e3c0
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Add functionality to change movement speed depending on status
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2023-07-25 21:34:04 +01:00 |
Louis Hobbs
|
9e7417eb59
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Change shooting direction to use camera and centre of screen
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2023-07-24 19:09:59 +01:00 |
Louis Hobbs
|
3ed84127c2
|
Add Aim Down Sights functionality
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2023-07-24 19:09:04 +01:00 |
Louis Hobbs
|
db22a4eb58
|
Add Bouncing Static Mesh to Health Pickup
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2023-07-04 22:22:27 +01:00 |
Louis Hobbs
|
df9a1af227
|
Rename FireSound to OverlapSound
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2023-07-03 21:58:46 +01:00 |
Louis Hobbs
|
a402de0781
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Add new Weapon HUD UI
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2023-07-03 20:05:31 +01:00 |
Louis Hobbs
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4ab591e4b9
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Add extra checking for when an enemy can fire a weapon
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2023-06-29 21:55:43 +01:00 |
Louis Hobbs
|
9d32a0a0e3
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Add temporary fix for level loading
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2023-06-29 18:10:31 +01:00 |
Louis Hobbs
|
596bae1855
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Remove unnecessary testing
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2023-06-28 23:14:41 +01:00 |
Louis Hobbs
|
bff484f139
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Reload Current Level on Character Destruction
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2023-06-28 22:58:58 +01:00 |
Louis Hobbs
|
925be65769
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Enable Ragdoll on player death
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2023-06-27 22:17:03 +01:00 |
Louis Hobbs
|
7571a7fe7a
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Add Health Damage Delegates in Characters
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2023-06-26 18:34:57 +01:00 |
Louis Hobbs
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6ad454a881
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Add Particle Effects and Sound Effect
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2023-06-25 01:17:36 +01:00 |