baz
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37440e0ab8
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Update CornerDesk
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2024-03-21 00:05:45 +00:00 |
baz
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f351d61510
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Add Plastic material
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2024-03-21 00:05:38 +00:00 |
baz
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18d8a1f5d2
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2024/3/20 Level1 Updates
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2024-03-20 17:20:08 +00:00 |
baz
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9494409e09
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Add Monitor asset
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2024-03-20 17:19:54 +00:00 |
baz
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f0d628c2df
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Rename cornerdesk to SM_CornerDesk
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2024-03-20 17:19:39 +00:00 |
baz
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7ab208f818
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Rename desk to SM_Desk
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2024-03-20 17:19:10 +00:00 |
baz
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9ec2817d4d
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Add desk asset
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2024-03-20 17:18:37 +00:00 |
baz
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f0ba146b28
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2024/3/19 Level1 updates
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2024-03-19 23:54:23 +00:00 |
baz
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73c7868157
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Update SM_Keycard material
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2024-03-19 23:54:04 +00:00 |
baz
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a449b6651a
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Update SM_Barrier mesh
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2024-03-19 23:53:52 +00:00 |
baz
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7a348ae354
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2024/3/15 Level1 Updates
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2024-03-15 17:26:37 +00:00 |
baz
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a143db3c83
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Add Params to KeycardBody material
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2024-03-14 02:49:39 +00:00 |
baz
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07996655b9
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Add CornerDesk Asset
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2024-03-14 02:46:46 +00:00 |
baz
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df6f32bd6a
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Update Barrier asset
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2024-03-14 02:46:38 +00:00 |
baz
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c6bdda6ebf
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Add Wood Material
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2024-03-14 02:46:14 +00:00 |
baz
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1b377e02de
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Move Glass materials to sub folder
|
2024-03-14 02:45:59 +00:00 |
baz
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f861beb963
|
Add mug asset
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2024-03-13 17:56:52 +00:00 |
baz
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adc54bb8ae
|
Add base Glass Material
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2024-03-13 17:56:45 +00:00 |
baz
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6f9d660711
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Add barrier asset
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2024-03-13 17:56:29 +00:00 |
baz
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8ac71a1e5c
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Add Keycard assets
|
2024-03-13 17:55:51 +00:00 |
baz
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f5ac4f72df
|
Remap quit button
|
2024-03-13 00:52:40 +00:00 |
baz
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78ce84936c
|
Remove unused NextGameLevel variable
|
2024-03-12 20:32:01 +00:00 |
baz
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95aa4285e3
|
Move NextLevel referene to LevelEndTriggerVolume
|
2024-03-12 20:12:20 +00:00 |
baz
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18ab3a5434
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Create RedKeycardPickup
|
2024-03-12 19:58:13 +00:00 |
baz
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11461c7b61
|
Move HealthPickups to Pickups folder
|
2024-03-12 19:56:58 +00:00 |
baz
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a962301840
|
Add Keycard Asset
|
2024-03-12 19:56:28 +00:00 |
baz
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1b32434d98
|
Fix static mesh inhabiting the incorrect position
|
2024-03-12 19:56:17 +00:00 |
baz
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e2e32e0092
|
Reparent LevelKeyPickup to StaticMeshPickup
|
2024-03-12 17:46:07 +00:00 |
baz
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d87a31ab61
|
Reparent HealthPickup to StaticMeshPickup
|
2024-03-12 17:45:45 +00:00 |
baz
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b7bb5c6673
|
Create StaticMeshPickup
|
2024-03-12 17:45:08 +00:00 |
baz
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95a065f208
|
Make new level folders
|
2024-03-12 16:28:13 +00:00 |
baz
|
9dc2fff2ed
|
Checfk if all keys have been collected in LevelEndTriggerVolume
|
2024-03-11 22:09:42 +00:00 |
baz
|
cffef34d9b
|
IncrementCollectedLevelKeys instead of InitialLevelKeys
|
2024-03-11 21:14:13 +00:00 |
baz
|
532bcc7e66
|
Create LevelKeyPickup
|
2024-03-11 21:01:50 +00:00 |
baz
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a183445aba
|
Create LevelManager
|
2024-03-11 20:01:56 +00:00 |
baz
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29246357dc
|
Update animation
|
2024-03-10 23:17:59 +00:00 |
baz
|
7d8015acf0
|
Play animation when Updating Health
|
2024-03-10 23:07:33 +00:00 |
baz
|
5e0433905f
|
Rotate Healthbar to face Player Camera in Tick
|
2024-03-09 03:52:14 +00:00 |
baz
|
a43ec2c068
|
Add getter for player CameraComponent
|
2024-03-09 03:51:34 +00:00 |
baz
|
fdfa37a346
|
UpdateHealthbar on BindOwner
|
2024-03-09 03:51:16 +00:00 |
baz
|
ba0243bd65
|
Create Healthbar UserWidget
|
2024-03-08 02:34:54 +00:00 |
baz
|
e30e644b58
|
Add Healthbar to EnemyCharacter
|
2024-03-08 02:33:40 +00:00 |
baz
|
7396d50db9
|
Add CharacterHit particle effect
|
2024-03-07 18:28:44 +00:00 |
baz
|
a0035b7dbb
|
Add BulletImpact particle system to weapons
|
2024-03-07 17:17:17 +00:00 |
baz
|
6575630649
|
Update BulletImpact Niagara System
|
2024-03-07 17:16:51 +00:00 |
baz
|
ed3747037c
|
Spawn ParticleSystem OnHit NakatomiCharacter
|
2024-03-07 17:16:15 +00:00 |
baz
|
e1ae4f60a8
|
Add OnDamagedHitNiagaraSystem to NakatomiCharacter
|
2024-03-07 17:02:20 +00:00 |
baz
|
8e03d3e27d
|
Save test Particles Niagara System
|
2024-03-07 02:12:26 +00:00 |
baz
|
b68fd35f4d
|
Add NS_BulletImpact to weapons
|
2024-03-07 02:10:54 +00:00 |
baz
|
76fb2475d2
|
Use NiagaraSystem to spawn Particle Effects on bullet impact
|
2024-03-07 02:10:11 +00:00 |