Commit Graph

393 Commits

Author SHA1 Message Date
baz cda5b81484 Change UParticleSystem usage to UNiagaraSystem 2024-03-07 02:09:36 +00:00
baz 2470daa098 Add Niagara to build dependency modules 2024-03-07 02:09:04 +00:00
baz 633c66ff6f Add Sparks particle effect 2024-03-06 18:00:03 +00:00
baz cdf81c2353 Update shoutgun sound effect 2024-03-06 17:57:16 +00:00
baz d6770f8d4b Add soundeffect to Shotgun weapon 2024-03-06 02:05:08 +00:00
baz baf54dd6f5 Fix minor bugs 2024-03-06 02:04:57 +00:00
baz 95a7b28db2 Add Shotgun soundeffect 2024-03-05 22:32:10 +00:00
baz c474aa4405 Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz 3c69fc2289 Move OnDamagedAnimationMontages to NakatomiCharacter 2024-03-05 17:00:53 +00:00
baz ad2034b15d Attempt to fix perception crashes 2024-03-05 16:46:22 +00:00
baz 69e9ccc885 Fix setting Crouching boolean in Manequin Animation Blueprints 2024-03-05 16:04:14 +00:00
baz 0ec7f89c57 Add speed check to allow firing when movement speed is low enough while sprint key is held 2024-03-05 16:02:05 +00:00
baz c5edf56955 Fix transitioning in and out of springing animation in Manequin Animation Blueprints 2024-03-05 15:47:08 +00:00
baz 91f2befa71 Disallow Sprinting and Aiming Downsights at the same time 2024-03-05 15:32:32 +00:00
baz 23db1dff33 Fix perception component crashing 2024-03-04 20:14:00 +00:00
baz 0d463d1ba2 Bind OnDeath and OnDamaged in BeginPlay on character 2024-03-04 19:25:53 +00:00
baz a2186205cc Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00
baz 1f3e8a09ea misc schanges 2024-02-29 17:29:24 +00:00
baz c71d9478d4 new worker 2024-02-29 17:29:23 +00:00
baz d4af5488b7 Move and make Worker Blackboard generic 2024-02-29 17:29:23 +00:00
baz f2938941ca Move generic behavior trees into dedicated folder 2024-02-29 17:29:23 +00:00
baz 2e39be6354 Refine Ranged Enemy functionality and hide on low health 2024-02-29 17:29:23 +00:00
baz 8be9a8269e Add Weapon Cooldown Decorator 2024-02-29 17:29:22 +00:00
baz 3b5da9c0ad Break behaviour tree components into individual behaviour trees 2024-02-29 17:29:22 +00:00
baz d0f9330498 Add Find Cover EQS and Behaviour Tree tasks 2024-02-29 17:29:22 +00:00
baz a2cb36120d Update Worker Blackboard and Behaviour Tree 2024-02-29 17:29:22 +00:00
baz 34ab92b52a Add Strafe EQS 2024-02-29 17:29:22 +00:00
baz 412e3f1fc4 Misc Enemy Updates 2024-02-29 17:29:21 +00:00
baz 251f840a43 Add MoveToIdealRange Task 2024-02-29 17:29:21 +00:00
baz eb9178f4e3 Add IsWithinRange Decorator 2024-02-29 17:29:21 +00:00
baz 265561dffb Add new Sprint enemy movement speed 2024-02-29 17:29:21 +00:00
baz 429cf58627 Make hearing and damaged perception events 2024-02-29 17:29:20 +00:00
baz 763706ac5c Add new Perception Senses 2024-02-29 17:29:20 +00:00
baz 5b90d26bc6 Create AI State Enum 2024-02-29 17:29:20 +00:00
baz c6c92ed296 Create Has Patrol Route Decorator 2024-02-29 17:29:20 +00:00
baz 2f9cc901e2 Create Set Movement Speed Task 2024-02-29 17:29:20 +00:00
baz beb18734b1 Add default GetSplinePointAtWorld function 2024-02-29 17:29:19 +00:00
baz 3d16e8e24a Add CurrentPatrolRoute reference to EnemyCharacter 2024-02-29 17:29:19 +00:00
baz 0fd27b6745 Create Move Along Patrol Route task 2024-02-29 17:29:19 +00:00
baz 7cb89a7d2c Create PatrolRoute 2024-02-29 17:29:18 +00:00
baz 4d214f9883 Create Clear Focus Task 2024-02-29 17:29:18 +00:00
baz 03d5b80a0b Create Clear Focus Task 2024-02-08 18:30:39 +00:00
baz 408954c96d Create Set Focus Task 2024-02-08 18:30:33 +00:00
baz a13083e1fe Disable Collision with Camera on Worker 2024-02-08 17:33:04 +00:00
baz 62c9b87784 Add Mug 2024-02-07 18:03:11 +00:00
baz 6072f824ce Remove the ability to Fire when Sprinting 2024-02-07 17:08:32 +00:00
baz f40ed3f1a7 Add BG to HUD Icons 2024-02-06 20:53:12 +00:00
baz 171a85da66 Update all UI widgets to new font 2024-02-06 20:46:01 +00:00
baz 5fc7863081 Add Widgets to Weapon HUD Element 2024-02-06 20:35:51 +00:00
baz e26b66b7aa Play Fire animation during OnFire 2024-02-05 22:35:28 +00:00