baz
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0d463d1ba2
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Bind OnDeath and OnDamaged in BeginPlay on character
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2024-03-04 19:25:53 +00:00 |
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a2186205cc
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Update DemolitionWorker with new BehaviorTrees
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2024-02-29 20:01:41 +00:00 |
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2e39be6354
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Refine Ranged Enemy functionality and hide on low health
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2024-02-29 17:29:23 +00:00 |
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8be9a8269e
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Add Weapon Cooldown Decorator
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2024-02-29 17:29:22 +00:00 |
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412e3f1fc4
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Misc Enemy Updates
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2024-02-29 17:29:21 +00:00 |
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eb9178f4e3
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Add IsWithinRange Decorator
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2024-02-29 17:29:21 +00:00 |
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265561dffb
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Add new Sprint enemy movement speed
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2024-02-29 17:29:21 +00:00 |
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429cf58627
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Make hearing and damaged perception events
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2024-02-29 17:29:20 +00:00 |
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763706ac5c
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Add new Perception Senses
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2024-02-29 17:29:20 +00:00 |
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5b90d26bc6
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Create AI State Enum
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2024-02-29 17:29:20 +00:00 |
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c6c92ed296
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Create Has Patrol Route Decorator
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2024-02-29 17:29:20 +00:00 |
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2f9cc901e2
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Create Set Movement Speed Task
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2024-02-29 17:29:20 +00:00 |
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beb18734b1
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Add default GetSplinePointAtWorld function
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2024-02-29 17:29:19 +00:00 |
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3d16e8e24a
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Add CurrentPatrolRoute reference to EnemyCharacter
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2024-02-29 17:29:19 +00:00 |
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0fd27b6745
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Create Move Along Patrol Route task
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2024-02-29 17:29:19 +00:00 |
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7cb89a7d2c
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Create PatrolRoute
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2024-02-29 17:29:18 +00:00 |
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4d214f9883
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Create Clear Focus Task
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2024-02-29 17:29:18 +00:00 |
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03d5b80a0b
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Create Clear Focus Task
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2024-02-08 18:30:39 +00:00 |
baz
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408954c96d
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Create Set Focus Task
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2024-02-08 18:30:33 +00:00 |
baz
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6072f824ce
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Remove the ability to Fire when Sprinting
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2024-02-07 17:08:32 +00:00 |
baz
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e26b66b7aa
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Play Fire animation during OnFire
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2024-02-05 22:35:28 +00:00 |
baz
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2b5670fa9a
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Make Manequin Animation Blueprint generic
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2024-02-05 21:36:44 +00:00 |
baz
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8edb845d0a
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Fix spelling mistake
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2024-02-04 19:27:51 +00:00 |
baz
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3134e269f7
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Play Hit Animation Montage when OnDamaged is called
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2024-02-04 19:20:16 +00:00 |
baz
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c1afc827e0
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Disallow Dashing and Sliding while Throwing
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2024-02-01 20:35:55 +00:00 |
baz
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4930aff6c2
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Remove ability to throw while throwing animation is playing
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2024-02-01 20:30:42 +00:00 |
baz
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aef9f87dbf
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Add Throw Explosive Animation Notifier
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2024-02-01 20:08:18 +00:00 |
baz
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eaa81f4478
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Add Throw Weapon Animation Notifier
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2024-02-01 20:08:00 +00:00 |
baz
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deabd0b223
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Play Throw AnimMontage when throwing
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2024-02-01 01:00:47 +00:00 |
baz
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957867ecd4
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Play Dash AnimMontage when Dashing
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2024-02-01 00:53:32 +00:00 |
baz
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957da3946a
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Create GetCrouched method in PlayerCharacter
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2024-02-01 00:53:01 +00:00 |
baz
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01699f4529
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Add ADS animations
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2024-01-25 00:01:29 +00:00 |
baz
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d3ba88cb3a
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Add sprinting animation
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2024-01-24 17:20:26 +00:00 |
baz
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4c4799b10a
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Add AnimStarterPack to Project
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2024-01-24 17:03:26 +00:00 |
baz
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33b1376a8f
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Fix spelling mistake
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2024-01-17 03:05:56 +00:00 |
baz
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c8d1c9c6e9
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Cleanup Includes in PlayerCharacter
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2024-01-17 03:00:38 +00:00 |
baz
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1986bd2092
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Implement basic dash in NakatomiCMC
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2024-01-17 02:17:17 +00:00 |
baz
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368575b715
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Move cmc to if statement
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2024-01-16 20:51:38 +00:00 |
baz
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d758272d9d
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Reimplement Aim Down Sights movement modifiers
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2024-01-16 19:44:23 +00:00 |
baz
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ed84a592ef
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Set WantToSlide status in Enter and Exit Slide functions in movement component
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2024-01-12 15:57:12 +00:00 |
baz
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9bb3225542
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Change Slide to work with Slide Input Action
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2024-01-12 15:53:23 +00:00 |
baz
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bf45b09cd7
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Add Slide Input Action
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2024-01-12 15:30:55 +00:00 |
baz
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293358737c
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Add initial custom slide movement implementation
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2024-01-11 19:21:15 +00:00 |
baz
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2cdb97b7ab
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Add NakatomiCharacter and NakatomiCMC to Nakatomi.h
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2024-01-11 19:20:41 +00:00 |
baz
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283b536242
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Add Crouch functionality
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2024-01-04 20:31:44 +00:00 |
baz
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08fbe9dbe1
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Assign NakatomiCMC in BeginPlay and add getter
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2024-01-04 20:31:33 +00:00 |
baz
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ab3f624ade
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Use NakatomiCMC to set Walk and Sprint speed
I am temporarily breaking ADS movement, this will be fixed in subsequent commits
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2024-01-04 15:53:24 +00:00 |
baz
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af8d8364a4
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Add Sprint functionality to NakatomiCMC
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2024-01-04 15:51:03 +00:00 |
baz
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01aeecf953
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Replace default CharacterMovementComponent with NakatomiCMC
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2024-01-04 15:50:15 +00:00 |
baz
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56aa855a7c
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Create NakatomiCMC
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2024-01-04 15:49:09 +00:00 |