Change `WeaponDamage` to `float` from `int`

This commit is contained in:
Louis Hobbs 2023-01-31 21:34:36 +00:00
parent c45a88bc0c
commit f88752f5a5
1 changed files with 1 additions and 1 deletions

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@ -28,7 +28,7 @@ struct FWeaponProperties
float WeaponCooldown = 1.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
int WeaponDamage = 10;
float WeaponDamage = 10;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
float WeaponChangeTime = 2.0f;