From f88752f5a58020a336d5d9230e74d3e1a7ac192a Mon Sep 17 00:00:00 2001 From: Louis Hobbs Date: Tue, 31 Jan 2023 21:34:36 +0000 Subject: [PATCH] Change `WeaponDamage` to `float` from `int` --- Source/Nakatomi/Weapon.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Nakatomi/Weapon.h b/Source/Nakatomi/Weapon.h index 048a25c..d7c1fb4 100644 --- a/Source/Nakatomi/Weapon.h +++ b/Source/Nakatomi/Weapon.h @@ -28,7 +28,7 @@ struct FWeaponProperties float WeaponCooldown = 1.0f; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties") - int WeaponDamage = 10; + float WeaponDamage = 10; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties") float WeaponChangeTime = 2.0f;