diff --git a/Source/Nakatomi/Weapon.h b/Source/Nakatomi/Weapon.h index 048a25c..d7c1fb4 100644 --- a/Source/Nakatomi/Weapon.h +++ b/Source/Nakatomi/Weapon.h @@ -28,7 +28,7 @@ struct FWeaponProperties float WeaponCooldown = 1.0f; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties") - int WeaponDamage = 10; + float WeaponDamage = 10; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties") float WeaponChangeTime = 2.0f;