Change `WeaponDamage` to `float` from `int`
This commit is contained in:
parent
c45a88bc0c
commit
f88752f5a5
|
@ -28,7 +28,7 @@ struct FWeaponProperties
|
|||
float WeaponCooldown = 1.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
|
||||
int WeaponDamage = 10;
|
||||
float WeaponDamage = 10;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
|
||||
float WeaponChangeTime = 2.0f;
|
||||
|
|
Loading…
Reference in New Issue