Change `WeaponDamage` to `float` from `int`
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@ -28,7 +28,7 @@ struct FWeaponProperties
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float WeaponCooldown = 1.0f;
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float WeaponCooldown = 1.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
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int WeaponDamage = 10;
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float WeaponDamage = 10;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon Properties")
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float WeaponChangeTime = 2.0f;
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float WeaponChangeTime = 2.0f;
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