Disable playing on damaged animation montage

This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
This commit is contained in:
baz 2024-03-05 17:02:16 +00:00
parent 3c69fc2289
commit c474aa4405
1 changed files with 1 additions and 1 deletions

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@ -280,7 +280,7 @@ void ANakatomiCharacter::OnDamaged()
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
{
//TODO: Disable movement while playing animation montage
PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
}
}