From c474aa440574fef0a33f7a0b7a59b24041357488 Mon Sep 17 00:00:00 2001 From: baz Date: Tue, 5 Mar 2024 17:02:16 +0000 Subject: [PATCH] Disable playing on damaged animation montage This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit. --- Source/Nakatomi/NakatomiCharacter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Nakatomi/NakatomiCharacter.cpp b/Source/Nakatomi/NakatomiCharacter.cpp index 0a1e68c..cb83a0e 100644 --- a/Source/Nakatomi/NakatomiCharacter.cpp +++ b/Source/Nakatomi/NakatomiCharacter.cpp @@ -280,7 +280,7 @@ void ANakatomiCharacter::OnDamaged() if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr) { //TODO: Disable movement while playing animation montage - PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]); + // PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]); } }