Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
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@ -280,7 +280,7 @@ void ANakatomiCharacter::OnDamaged()
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if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
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{
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//TODO: Disable movement while playing animation montage
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PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
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// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
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}
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}
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