Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
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				| @ -280,7 +280,7 @@ void ANakatomiCharacter::OnDamaged() | |||||||
| 	if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr) | 	if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr) | ||||||
| 	{ | 	{ | ||||||
| 		//TODO: Disable movement while playing animation montage
 | 		//TODO: Disable movement while playing animation montage
 | ||||||
| 		PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]); | 		// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
 | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
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