Disable playing on damaged animation montage
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
This commit is contained in:
parent
3c69fc2289
commit
c474aa4405
|
@ -280,7 +280,7 @@ void ANakatomiCharacter::OnDamaged()
|
||||||
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
|
if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
|
||||||
{
|
{
|
||||||
//TODO: Disable movement while playing animation montage
|
//TODO: Disable movement while playing animation montage
|
||||||
PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
|
// PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue