12 lines
		
	
	
		
			276 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			276 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| shader_type spatial;
 | |
| render_mode unshaded, blend_add, cull_disabled;
 | |
| 
 | |
| uniform sampler2D source_texture;
 | |
| 
 | |
| uniform vec4 modulate: source_color = vec4(1.0);
 | |
| 
 | |
| void fragment() {
 | |
| 	vec4 source = texture(source_texture, UV);
 | |
| 	ALBEDO = (source.rgb * modulate.rgb);
 | |
| 	ALPHA = source.a;
 | |
| } |