12 lines
		
	
	
		
			276 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
		
			276 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | shader_type spatial; | ||
|  | render_mode unshaded, blend_add, cull_disabled; | ||
|  | 
 | ||
|  | uniform sampler2D source_texture; | ||
|  | 
 | ||
|  | uniform vec4 modulate: source_color = vec4(1.0); | ||
|  | 
 | ||
|  | void fragment() { | ||
|  | 	vec4 source = texture(source_texture, UV); | ||
|  | 	ALBEDO = (source.rgb * modulate.rgb); | ||
|  | 	ALPHA = source.a; | ||
|  | } |