Interior Maps #13
|
@ -15,13 +15,13 @@ enum PaintSlot {
|
|||
PAINT_3,
|
||||
}
|
||||
|
||||
var _albedo_maps: Array[Texture2D] = [null, null, null, null]
|
||||
var _albedo_maps: Array[Texture2D] = []
|
||||
|
||||
var _material := ShaderMaterial.new()
|
||||
|
||||
var _mesh := PlaneMesh.new()
|
||||
|
||||
var _normal_maps: Array[Texture2D] = [null, null, null, null]
|
||||
var _normal_maps: Array[Texture2D] = []
|
||||
|
||||
##
|
||||
## Range of the height channel value, ranging from [code]0.0[/code] to [code]100.0[/code].
|
||||
|
@ -54,6 +54,11 @@ var size := Vector2i.ONE:
|
|||
size = value
|
||||
|
||||
func _init() -> void:
|
||||
var paint_channels := PaintSlot.values().size()
|
||||
|
||||
_albedo_maps.resize(paint_channels)
|
||||
_normal_maps.resize(paint_channels)
|
||||
|
||||
_material.shader = _SHADER
|
||||
|
||||
_mesh.surface_set_material(0, _material)
|
||||
|
|
Loading…
Reference in New Issue