Interior Maps #13
| @ -22,7 +22,7 @@ class Chunk: | |||||||
| 
 | 
 | ||||||
| 	var _floor_orientation := PackedInt32Array() | 	var _floor_orientation := PackedInt32Array() | ||||||
| 
 | 
 | ||||||
| 	var _multimesh_instances: Array[MultiMeshInstance] = [] | 	var _multi_mesh_instances: Array[MultiMeshInstance] = [] | ||||||
| 
 | 
 | ||||||
| 	var _wall_meshes: Array[Mesh] = [] | 	var _wall_meshes: Array[Mesh] = [] | ||||||
| 
 | 
 | ||||||
| @ -41,11 +41,11 @@ class Chunk: | |||||||
| 	## | 	## | ||||||
| 	func invalidate(interior_map: InteriorMap, coordinate: Vector2i) -> void: | 	func invalidate(interior_map: InteriorMap, coordinate: Vector2i) -> void: | ||||||
| 		# TODO: Once this is all lowered into native code, look for ways to parallelize the loops. | 		# TODO: Once this is all lowered into native code, look for ways to parallelize the loops. | ||||||
| 		for multi_mesh_instance in _multimesh_instances: | 		for multi_mesh_instance in _multi_mesh_instances: | ||||||
| 			RenderingServer.free_rid(multi_mesh_instance._instance_rid) | 			RenderingServer.free_rid(multi_mesh_instance._instance_rid) | ||||||
| 			RenderingServer.free_rid(multi_mesh_instance._multimesh_rid) | 			RenderingServer.free_rid(multi_mesh_instance._multimesh_rid) | ||||||
| 
 | 
 | ||||||
| 		_multimesh_instances.clear() | 		_multi_mesh_instances.clear() | ||||||
| 
 | 
 | ||||||
| 		# Normalize mesh instance data for the chunk. | 		# Normalize mesh instance data for the chunk. | ||||||
| 		var transforms_by_mesh := {} | 		var transforms_by_mesh := {} | ||||||
| @ -89,7 +89,7 @@ class Chunk: | |||||||
| 				scenario_rid, chunk_mesh.get_rid(), transforms_by_mesh[chunk_mesh]) | 				scenario_rid, chunk_mesh.get_rid(), transforms_by_mesh[chunk_mesh]) | ||||||
| 
 | 
 | ||||||
| 			multi_mesh_instance.set_offset(global_transform) | 			multi_mesh_instance.set_offset(global_transform) | ||||||
| 			_multimesh_instances.append(multi_mesh_instance) | 			_multi_mesh_instances.append(multi_mesh_instance) | ||||||
| 
 | 
 | ||||||
| 	## | 	## | ||||||
| 	## Sets the floor mesh in the chunk at the location relative [code]coordinatess[/code] to | 	## Sets the floor mesh in the chunk at the location relative [code]coordinatess[/code] to | ||||||
| @ -178,12 +178,12 @@ func _notification(what: int) -> void: | |||||||
| 	match what: | 	match what: | ||||||
| 		NOTIFICATION_TRANSFORM_CHANGED: | 		NOTIFICATION_TRANSFORM_CHANGED: | ||||||
| 			for chunk in _chunks: | 			for chunk in _chunks: | ||||||
| 				for multi_mesh_instance in chunk._multimesh_instances: | 				for multi_mesh_instance in chunk._multi_mesh_instances: | ||||||
| 					multi_mesh_instance.set_offset_transform(global_transform) | 					multi_mesh_instance.set_offset_transform(global_transform) | ||||||
| 
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				 | |||||||
| 		NOTIFICATION_VISIBILITY_CHANGED: | 		NOTIFICATION_VISIBILITY_CHANGED: | ||||||
| 			for chunk in _chunks: | 			for chunk in _chunks: | ||||||
| 				for multi_mesh_instance in chunk._multimesh_instances: | 				for multi_mesh_instance in chunk._multi_mesh_instances: | ||||||
| 					multi_mesh_instance.set_visible(visible) | 					multi_mesh_instance.set_visible(visible) | ||||||
| 
 | 
 | ||||||
| ## | ## | ||||||
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Doc comment does not mention purpose of
orientation.