Interior Maps #13
| @ -22,7 +22,7 @@ class Chunk: | ||||
| 
 | ||||
| 	var _floor_orientation := PackedInt32Array() | ||||
| 
 | ||||
| 	var _multimesh_instances: Array[MultiMeshInstance] = [] | ||||
| 	var _multi_mesh_instances: Array[MultiMeshInstance] = [] | ||||
| 
 | ||||
| 	var _wall_meshes: Array[Mesh] = [] | ||||
| 
 | ||||
| @ -41,11 +41,11 @@ class Chunk: | ||||
| 	## | ||||
| 	func invalidate(interior_map: InteriorMap, coordinate: Vector2i) -> void: | ||||
| 		# TODO: Once this is all lowered into native code, look for ways to parallelize the loops. | ||||
| 		for multi_mesh_instance in _multimesh_instances: | ||||
| 		for multi_mesh_instance in _multi_mesh_instances: | ||||
| 			RenderingServer.free_rid(multi_mesh_instance._instance_rid) | ||||
| 			RenderingServer.free_rid(multi_mesh_instance._multimesh_rid) | ||||
| 
 | ||||
| 		_multimesh_instances.clear() | ||||
| 		_multi_mesh_instances.clear() | ||||
| 
 | ||||
| 		# Normalize mesh instance data for the chunk. | ||||
| 		var transforms_by_mesh := {} | ||||
| @ -89,7 +89,7 @@ class Chunk: | ||||
| 				scenario_rid, chunk_mesh.get_rid(), transforms_by_mesh[chunk_mesh]) | ||||
| 
 | ||||
| 			multi_mesh_instance.set_offset(global_transform) | ||||
| 			_multimesh_instances.append(multi_mesh_instance) | ||||
| 			_multi_mesh_instances.append(multi_mesh_instance) | ||||
| 
 | ||||
| 	## | ||||
| 	## Sets the floor mesh in the chunk at the location relative [code]coordinatess[/code] to | ||||
| @ -178,12 +178,12 @@ func _notification(what: int) -> void: | ||||
| 	match what: | ||||
| 		NOTIFICATION_TRANSFORM_CHANGED: | ||||
| 			for chunk in _chunks: | ||||
| 				for multi_mesh_instance in chunk._multimesh_instances: | ||||
| 				for multi_mesh_instance in chunk._multi_mesh_instances: | ||||
| 					multi_mesh_instance.set_offset_transform(global_transform) | ||||
| 
 | ||||
| 
					
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				 | ||||
| 		NOTIFICATION_VISIBILITY_CHANGED: | ||||
| 			for chunk in _chunks: | ||||
| 				for multi_mesh_instance in chunk._multimesh_instances: | ||||
| 				for multi_mesh_instance in chunk._multi_mesh_instances: | ||||
| 					multi_mesh_instance.set_visible(visible) | ||||
| 
 | ||||
| ## | ||||
|  | ||||
							
								
								
									
										
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Doc comment does not mention purpose of
orientation.