Interior Maps #13
							
								
								
									
										
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								local_player.scn
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								map_editor.scn
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								map_editor.scn
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							| @ -1,18 +1,19 @@ | ||||
| class_name MapEditorMenu extends VBoxContainer | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## [code]edit_action[/code] has been activated for use when the player interacts with the map | ||||
| ## editor. | ||||
| ## | ||||
| signal edit_activated(edit_action: Callable) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## Emits [signal edit_activated]. | ||||
| ## | ||||
| func activate_editor(edit_action: Callable) -> void: | ||||
| 	edit_activated.emit(edit_action) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## Resets the state of the menu. | ||||
| ## | ||||
| func reset() -> void: | ||||
| 	pass | ||||
|  | ||||
							
								
								
									
										
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								map_editor/menus_theme.res
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								map_editor/tile_selector_button_group.res
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								map_editor/tile_selector_button_group.res
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							| @ -112,9 +112,6 @@ var size: Vector2i: | ||||
| 		_chunks_size = Vector2i((value / float(_CHUNK_SIZE)).ceil()) | ||||
| 		size = value | ||||
| 
 | ||||
| func _get_area() -> Rect2i: | ||||
| 	return Rect2i(Vector2i.ZERO, size) | ||||
| 
 | ||||
| func _get_chunk(chunk_coordinate: Vector2i) -> Chunk: | ||||
| 	return _chunks[(_chunks_size.x * chunk_coordinate.y) + chunk_coordinate.x] | ||||
| 
 | ||||
| @ -157,7 +154,7 @@ func clear_mesh(mesh: Mesh) -> void: | ||||
| ## For clearing the whole of the mesh grid, see [method clear_mesh]. | ||||
| ## | ||||
| func fill_mesh(area: Rect2i, mesh: Mesh) -> void: | ||||
| 	assert(_get_area().encloses(area), "area must be within grid") | ||||
| 	assert(get_area().encloses(area), "area must be within grid") | ||||
| 
 | ||||
| 	var filled_chunks := BitMap.new() | ||||
| 
 | ||||
| @ -178,6 +175,9 @@ func fill_mesh(area: Rect2i, mesh: Mesh) -> void: | ||||
| 
 | ||||
| 				_get_chunk(chunk_coordinate).invalidate(self, chunk_coordinate) | ||||
| 
 | ||||
| func get_area() -> Rect2i: | ||||
| 	return Rect2i(Vector2i.ZERO, size) | ||||
| 
 | ||||
| ## | ||||
| ## Plots a single mesh at [code]coordinates[/code] to be [code]mesh[/code], overwriting whatever it | ||||
| ## previously contained. | ||||
| @ -191,7 +191,7 @@ func fill_mesh(area: Rect2i, mesh: Mesh) -> void: | ||||
| ## For bulk-setting many meshes at once, see [method fill_mesh] and [method clear_mesh]. | ||||
| ## | ||||
| func plot_mesh(coordinates: Vector2i, mesh: Mesh) -> void: | ||||
| 	assert(_get_area().has_point(coordinates), "coordinate must be within grid") | ||||
| 	assert(get_area().has_point(coordinates), "coordinate must be within grid") | ||||
| 
 | ||||
| 	var chunk_coordinates := coordinates / _CHUNK_SIZE | ||||
| 	var chunk := _get_chunk(chunk_coordinates) | ||||
|  | ||||
| @ -14,6 +14,7 @@ config/name="Protectorate" | ||||
| run/main_scene="res://map_editor.scn" | ||||
| config/use_custom_user_dir=true | ||||
| config/features=PackedStringArray("4.0", "Forward Plus") | ||||
| boot_splash/show_image=false | ||||
| config/icon="res://icon.png" | ||||
| 
 | ||||
| [autoload] | ||||
| @ -81,6 +82,11 @@ editor_paint={ | ||||
| ] | ||||
| } | ||||
| 
 | ||||
| [layer_names] | ||||
| 
 | ||||
| 3d_render/layer_1="Physical" | ||||
| 3d_render/layer_2="Interface" | ||||
| 
 | ||||
| [physics] | ||||
| 
 | ||||
| common/physics_ticks_per_second=30 | ||||
|  | ||||
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