Tidy up code and file structure
This commit is contained in:
parent
2c24ec861f
commit
c7a0d6bce2
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cj72ibo3c6x8e"
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path="res://.godot/imported/black.png-19a8df0b1a4edb74ea2eecb66d46d03d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://black.png"
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dest_files=["res://.godot/imported/black.png-19a8df0b1a4edb74ea2eecb66d46d03d.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
editor.scn (Stored with Git LFS)
BIN
editor.scn (Stored with Git LFS)
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@ -0,0 +1,14 @@
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[remap]
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importer="image"
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type="Image"
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uid="uid://drok88h02tdre"
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path="res://.godot/imported/brush_hard_circle_mask.png-e647df7b970f00cdf2f3f2ac38ad8257.image"
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[deps]
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source_file="res://editor/brush_hard_circle_mask.png"
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dest_files=["res://.godot/imported/brush_hard_circle_mask.png-e647df7b970f00cdf2f3f2ac38ad8257.image"]
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[params]
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@ -9,10 +9,10 @@
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config_version=5
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config_version=5
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_global_script_classes=[{
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_global_script_classes=[{
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"base": "Node",
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"base": "TerrainInstance3D",
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"class": &"EditableTerrain",
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"class": &"DynamicTerrainInstance3D",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://editor/editable_terrain.gd"
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"path": "res://terrain/dynamic_terrain_instance_3d.gd"
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}, {
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}, {
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"base": "Node3D",
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"base": "Node3D",
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"class": &"PlayerController",
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"class": &"PlayerController",
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@ -28,18 +28,25 @@ _global_script_classes=[{
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"class": &"TerrainInstance3D",
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"class": &"TerrainInstance3D",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://terrain/terrain_instance_3d.gd"
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"path": "res://terrain/terrain_instance_3d.gd"
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}, {
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"base": "Resource",
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"class": &"TerrainPaint",
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"language": &"GDScript",
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"path": "res://terrain/paints/terrain_paint.gd"
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}]
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}]
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_global_script_class_icons={
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_global_script_class_icons={
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"EditableTerrain": "",
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"DynamicTerrainInstance3D": "",
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"PlayerController": "",
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"PlayerController": "",
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"Settings": "",
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"Settings": "",
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"TerrainInstance3D": ""
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"TerrainInstance3D": "",
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"TerrainPaint": ""
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}
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}
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[application]
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[application]
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config/name="Protectorate"
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config/name="Protectorate"
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run/main_scene="res://editor.scn"
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run/main_scene="res://editor.scn"
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config/use_custom_user_dir=true
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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@ -1,70 +1,46 @@
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class_name EditableTerrain extends Node
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class_name DynamicTerrainInstance3D extends TerrainInstance3D
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##
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##
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## Blank sample value.
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## Blank sample value.
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##
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##
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const BLANK := Color(0.0, 0.0, 0.0, 0.0)
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const BLANK := Color(0.0, 0.0, 0.0, 0.0)
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var _image := Image.create(1, 1, false, Image.FORMAT_RGBAF)
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var _editable_image: Image
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##
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var _editable_texture: ImageTexture
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## Tracked [TerrainInstance3D] to echo all terrain editing changes to.
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##
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var instance: TerrainInstance3D = null:
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get:
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return instance
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set(value):
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func _get_brush_area(point: Vector2i, mask_size: Vector2i, mask_scale: float) -> Rect2i:
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if (value != null) and (value != instance):
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value.terrain_map = ImageTexture.create_from_image(_image)
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instance = value
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##
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## Width and height of the editable terrain in units.
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##
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var size := Vector2i.ZERO:
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get:
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return size
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set(value):
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_image.resize(value.x, value.y)
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if instance != null:
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instance.size = value
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instance.terrain_map = ImageTexture.create_from_image(_image)
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size = value
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func _get_brush_area(point: Vector2i, mask_size: Vector2i, scale: float) -> Rect2i:
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# Convert worldspace point to image-space coordinates for mask.
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# Convert worldspace point to image-space coordinates for mask.
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var scaled_mask_size := Vector2i(mask_size * scale)
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var scaled_mask_size := Vector2i(mask_size * mask_scale)
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return Rect2i((point + Vector2i(size * 0.5)) - Vector2i(scaled_mask_size * 0.5), scaled_mask_size)
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return Rect2i((point + Vector2i(get_size() * 0.5)) - Vector2i(scaled_mask_size * 0.5), scaled_mask_size)
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func _init() -> void:
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func _init() -> void:
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clear(BLANK)
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super._init()
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_editable_image = Image.create(1, 1, false, Image.FORMAT_RGBAF)
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_editable_texture = ImageTexture.create_from_image(_editable_image)
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super.resize(Vector2i.ONE)
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##
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##
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## Clears the image to the value of [code]clear_color[/code].
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## Clears the terrain map to the value of [code]clear_elevation[/code].
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##
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##
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func clear(clear_color: Color) -> void:
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func clear(clear_elevation: float) -> void:
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_image.fill(clear_color)
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_editable_image.fill(Color(0.0, 0.0, 0.0, clampf(clear_elevation, 0.0, 1.0)))
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_editable_texture.update(_editable_image)
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if instance != null:
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instance.terrain_map.update(_image)
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##
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##
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##
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##
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##
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##
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func oscillate(point: Vector2i, level: float,
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func oscillate(point: Vector2i, level: float,
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mask: Image, scale: float, intensity: float, delta: float) -> void:
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mask: Image, mask_scale: float, intensity: float, delta: float) -> void:
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var mask_size := mask.get_size()
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var mask_size := mask.get_size()
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var brush_source := _get_brush_area(point, mask_size, scale)
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var brush_source := _get_brush_area(point, mask_size, mask_scale)
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if brush_source.has_area():
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if brush_source.has_area():
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var brush_target := Rect2i(Vector2i.ZERO, size).intersection(brush_source)
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var brush_target := Rect2i(Vector2i.ZERO, get_size()).intersection(brush_source)
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if brush_target.has_area():
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if brush_target.has_area():
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var mask_ratio := mask_size / brush_source.size
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var mask_ratio := mask_size / brush_source.size
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@ -75,26 +51,25 @@ func oscillate(point: Vector2i, level: float,
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for x in brush_target.size.x:
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for x in brush_target.size.x:
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var coord := brush_target.position + Vector2i(x, y)
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var coord := brush_target.position + Vector2i(x, y)
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var pixel := _image.get_pixelv(coord)
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var pixel := _editable_image.get_pixelv(coord)
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_image.set_pixelv(coord, Color(pixel.r, pixel.g, pixel.b,
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_editable_image.set_pixelv(coord, Color(pixel.r, pixel.g, pixel.b,
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lerpf(pixel.a, level, intensity * delta *\
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lerpf(pixel.a, level, intensity * delta *\
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mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a)).clamp())
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mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a)).clamp())
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if instance != null:
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_editable_texture.update(_editable_image)
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instance.terrain_map.update(_image)
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##
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##
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##
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##
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##
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##
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func paint(point: Vector2i, color: Color,
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func paint(point: Vector2i, color: Color,
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mask: Image, scale: float, intensity: float, delta: float) -> void:
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mask: Image, mask_scale: float, intensity: float, delta: float) -> void:
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var mask_size := mask.get_size()
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var mask_size := mask.get_size()
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var brush_source := _get_brush_area(point, mask_size, scale)
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var brush_source := _get_brush_area(point, mask_size, mask_scale)
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if brush_source.has_area():
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if brush_source.has_area():
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var brush_target := Rect2i(Vector2i.ZERO, size).intersection(brush_source)
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var brush_target := Rect2i(Vector2i.ZERO, get_size()).intersection(brush_source)
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if brush_target.has_area():
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if brush_target.has_area():
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var mask_ratio := mask_size / brush_source.size
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var mask_ratio := mask_size / brush_source.size
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@ -105,18 +80,31 @@ func paint(point: Vector2i, color: Color,
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for x in brush_target.size.x:
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for x in brush_target.size.x:
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var coord := brush_target.position + Vector2i(x, y)
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var coord := brush_target.position + Vector2i(x, y)
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var pixel := _image.get_pixelv(coord)
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var pixel := _editable_image.get_pixelv(coord)
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var mask_intensity_delta := intensity * delta *\
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var mask_intensity_delta := intensity * delta *\
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mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a
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mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a
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_image.set_pixelv(coord, Color(
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_editable_image.set_pixelv(coord, Color(
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lerpf(pixel.r, color.r, mask_intensity_delta),
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lerpf(pixel.r, color.r, mask_intensity_delta),
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lerpf(pixel.g, color.g, mask_intensity_delta),
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lerpf(pixel.g, color.g, mask_intensity_delta),
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lerpf(pixel.b, color.b, mask_intensity_delta), pixel.a).clamp())
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lerpf(pixel.b, color.b, mask_intensity_delta), pixel.a).clamp())
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if instance != null:
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_editable_texture.update(_editable_image)
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instance.terrain_map.update(_image)
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##
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##
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##
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func resize(size: Vector2i) -> void:
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super.resize(size)
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var actual_size := get_size()
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_editable_image.resize(actual_size.x, actual_size.y)
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_editable_texture = ImageTexture.create_from_image(_editable_image)
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update_terrain(_editable_texture)
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##
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##
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## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning
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## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning
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## instead.
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## instead.
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##
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##
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func sample(point: Vector2i) -> Color:
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func sample(point: Vector2i) -> Color:
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var size := get_size()
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var image_point := point + Vector2i(size * 0.5)
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var image_point := point + Vector2i(size * 0.5)
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if Rect2i(Vector2i.ZERO, size).has_point(image_point):
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if Rect2i(Vector2i.ZERO, size).has_point(image_point):
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return _image.get_pixelv(image_point)
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return _editable_image.get_pixelv(image_point)
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return BLANK
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return BLANK
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://jcmf7j3qo6ea"
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uid="uid://jcmf7j3qo6ea"
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path="res://.godot/imported/arid_grass_albedo.png-cac7ceff15cf65e54d8ee36a70e05853.ctex"
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path="res://.godot/imported/arid_grass_albedo.png-532bc188063dc524e2c08228bed13fa7.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://terrain/arid_grass_albedo.png"
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source_file="res://terrain/paints/arid_grass_albedo.png"
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dest_files=["res://.godot/imported/arid_grass_albedo.png-cac7ceff15cf65e54d8ee36a70e05853.ctex"]
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dest_files=["res://.godot/imported/arid_grass_albedo.png-532bc188063dc524e2c08228bed13fa7.ctex"]
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[params]
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[params]
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://co0jompch208v"
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uid="uid://co0jompch208v"
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path="res://.godot/imported/arid_grass_displacement.png-66c8c71a36e11168aed23cd0531ba7bd.ctex"
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path="res://.godot/imported/arid_grass_displacement.png-cad938b62195c0b0f41099d596594b8b.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://terrain/arid_grass_displacement.png"
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source_file="res://terrain/paints/arid_grass_displacement.png"
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dest_files=["res://.godot/imported/arid_grass_displacement.png-66c8c71a36e11168aed23cd0531ba7bd.ctex"]
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dest_files=["res://.godot/imported/arid_grass_displacement.png-cad938b62195c0b0f41099d596594b8b.ctex"]
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[params]
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[params]
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://bh141jkgbmya8"
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uid="uid://bh141jkgbmya8"
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path="res://.godot/imported/arid_grass_normal.png-6cfb96e0a0b1eac890998accab9c7109.ctex"
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path="res://.godot/imported/arid_grass_normal.png-7bf9fdf5f927fea47a2f86a9ffab326e.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://terrain/arid_grass_normal.png"
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source_file="res://terrain/paints/arid_grass_normal.png"
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dest_files=["res://.godot/imported/arid_grass_normal.png-6cfb96e0a0b1eac890998accab9c7109.ctex"]
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dest_files=["res://.godot/imported/arid_grass_normal.png-7bf9fdf5f927fea47a2f86a9ffab326e.ctex"]
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[params]
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[params]
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://jdq8kwjo3uap"
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uid="uid://jdq8kwjo3uap"
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path="res://.godot/imported/arid_grass_roughness.png-8ff0f34a3348350d0edc5e43b43bcd0e.ctex"
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path="res://.godot/imported/arid_grass_roughness.png-40299cbb0e24b392d013d45af79f5444.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
|
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|
||||||
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||||||
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
|
||||||
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|
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|
|
||||||
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|
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||||||
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|
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|
||||||
[deps]
|
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|
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|
||||||
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|
||||||
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|
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|
||||||
|
|
|
@ -3,15 +3,15 @@
|
||||||
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|
importer="texture"
|
||||||
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|
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||||||
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||||||
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||||||
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||||||
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|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
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||||||
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|
||||||
[params]
|
[params]
|
||||||
|
|
Binary file not shown.
|
@ -0,0 +1,13 @@
|
||||||
|
class_name TerrainPaint extends Resource
|
||||||
|
|
||||||
|
##
|
||||||
|
##
|
||||||
|
##
|
||||||
|
@export
|
||||||
|
var albedo_map: Texture2D = null
|
||||||
|
|
||||||
|
##
|
||||||
|
##
|
||||||
|
##
|
||||||
|
@export
|
||||||
|
var normal_map: Texture2D = null
|
|
@ -0,0 +1,57 @@
|
||||||
|
shader_type spatial;
|
||||||
|
|
||||||
|
const int MAP_COUNT = 4;
|
||||||
|
|
||||||
|
uniform sampler2D[MAP_COUNT] ALBEDO_MAPS;
|
||||||
|
|
||||||
|
uniform float MAX_HEIGHT = 100.0;
|
||||||
|
|
||||||
|
uniform sampler2D[MAP_COUNT] NORMAL_MAPS;
|
||||||
|
|
||||||
|
uniform vec2 SIZE;
|
||||||
|
|
||||||
|
uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable;
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
vec2 uv = UV * (SIZE / 2.0);
|
||||||
|
vec2 uv_alt = uv * -0.5;
|
||||||
|
vec3 splat_map = texture(TERRAIN_MAP, UV).rgb;
|
||||||
|
float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0);
|
||||||
|
|
||||||
|
ALBEDO = blank * 0.5 * (texture(ALBEDO_MAPS[0], uv).rgb + texture(ALBEDO_MAPS[0], uv_alt).rgb);
|
||||||
|
|
||||||
|
for (int i = 0; i < (MAP_COUNT - 1); i += 1) {
|
||||||
|
int map_index = i + 1;
|
||||||
|
|
||||||
|
ALBEDO += splat_map[i] * 0.5 * (texture(ALBEDO_MAPS[map_index], uv).rgb +
|
||||||
|
texture(ALBEDO_MAPS[map_index], uv_alt).rgb);
|
||||||
|
}
|
||||||
|
|
||||||
|
NORMAL_MAP = blank * 0.5 *
|
||||||
|
(texture(NORMAL_MAPS[0], uv).rgb + texture(NORMAL_MAPS[0], uv_alt).rgb);
|
||||||
|
|
||||||
|
for (int i = 0; i < (MAP_COUNT - 1); i += 1) {
|
||||||
|
int map_index = i + 1;
|
||||||
|
|
||||||
|
NORMAL_MAP += splat_map[i] * 0.5 * (texture(NORMAL_MAPS[map_index], uv).rgb +
|
||||||
|
texture(NORMAL_MAPS[map_index], uv_alt).rgb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float height(vec2 uv) {
|
||||||
|
return MAX_HEIGHT * texture(TERRAIN_MAP, uv).a;
|
||||||
|
}
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
VERTEX.y = height(UV);
|
||||||
|
|
||||||
|
vec2 texel_size = UV / SIZE;
|
||||||
|
|
||||||
|
vec4 h = vec4(
|
||||||
|
height(UV + (texel_size * vec2(0, -1))),
|
||||||
|
height(UV + (texel_size * vec2(-1, 0))),
|
||||||
|
height(UV + (texel_size * vec2( 1, 0))),
|
||||||
|
height(UV + (texel_size * vec2( 0, 1))));
|
||||||
|
|
||||||
|
NORMAL = normalize(vec3(h.y - h.z, 2.0, h.x - h.w));
|
||||||
|
}
|
|
@ -1,169 +1,87 @@
|
||||||
@tool
|
|
||||||
class_name TerrainInstance3D extends GeometryInstance3D
|
class_name TerrainInstance3D extends GeometryInstance3D
|
||||||
|
|
||||||
|
##
|
||||||
|
## Identifier constant for a paint slot channel.
|
||||||
|
##
|
||||||
|
enum PaintSlot {
|
||||||
|
ERASE,
|
||||||
|
RED,
|
||||||
|
GREEN,
|
||||||
|
BLUE,
|
||||||
|
}
|
||||||
|
|
||||||
const _DETAIL := 2
|
const _DETAIL := 2
|
||||||
|
|
||||||
var _mesh := PlaneMesh.new()
|
var _albedo_map_textures: Array[Texture2D] = [null, null, null, null]
|
||||||
|
|
||||||
var _material := ShaderMaterial.new()
|
var _material := ShaderMaterial.new()
|
||||||
|
|
||||||
|
var _normal_map_textures: Array[Texture2D] = [null, null, null, null]
|
||||||
|
|
||||||
|
var _mesh := PlaneMesh.new()
|
||||||
|
|
||||||
##
|
##
|
||||||
##
|
## The height scale range that is used to determine the minimums and maximums of the terrain map.
|
||||||
##
|
##
|
||||||
@export
|
@export
|
||||||
var size: Vector2i = Vector2i.ZERO:
|
var height_scale := 100.0:
|
||||||
get:
|
get:
|
||||||
return size
|
return height_scale
|
||||||
|
|
||||||
set(value):
|
set(value):
|
||||||
var width := maxi(value.x, 0)
|
_material.set_shader_parameter("MAX_HEIGHT", value)
|
||||||
var height := maxi(value.y, 0)
|
|
||||||
|
|
||||||
if (width != size.x) or (height != size.y):
|
height_scale = max(value, 0.0)
|
||||||
if (width == 0) and (height == 0):
|
|
||||||
RenderingServer.instance_set_base(self.get_instance(), RID())
|
|
||||||
|
|
||||||
else:
|
var _size := Vector2i.ZERO
|
||||||
self._mesh.subdivide_width = width * _DETAIL
|
|
||||||
self._mesh.subdivide_depth = height * _DETAIL
|
|
||||||
self._mesh.size = value
|
|
||||||
|
|
||||||
self._material.set_shader_parameter("SIZE", Vector2(value))
|
|
||||||
RenderingServer.instance_set_base(self.get_instance(), self._mesh)
|
|
||||||
|
|
||||||
size = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var albedo_map: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return albedo_map
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("ALBEDO_MAP_0", value)
|
|
||||||
|
|
||||||
albedo_map = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var albedo_map_b: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return albedo_map_b
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("ALBEDO_MAP_B", value)
|
|
||||||
|
|
||||||
albedo_map_b = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var albedo_map_g: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return albedo_map_g
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("ALBEDO_MAP_G", value)
|
|
||||||
|
|
||||||
albedo_map_g = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var albedo_map_r: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return albedo_map_r
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("ALBEDO_MAP_R", value)
|
|
||||||
|
|
||||||
albedo_map_r = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var normal_map: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return normal_map
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("NORMAL_MAP_0", value)
|
|
||||||
|
|
||||||
normal_map = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var normal_map_b: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return normal_map_b
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("NORMAL_MAP_B", value)
|
|
||||||
|
|
||||||
normal_map_b = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var normal_map_g: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return normal_map_g
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("NORMAL_MAP_G", value)
|
|
||||||
|
|
||||||
normal_map_g = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var normal_map_r: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return normal_map_r
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("NORMAL_MAP_R", value)
|
|
||||||
|
|
||||||
normal_map_r = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var terrain_map: Texture2D = null:
|
|
||||||
get:
|
|
||||||
return terrain_map
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("TERRAIN_MAP", value)
|
|
||||||
|
|
||||||
terrain_map = value
|
|
||||||
|
|
||||||
##
|
|
||||||
##
|
|
||||||
##
|
|
||||||
@export
|
|
||||||
var max_height := 100.0:
|
|
||||||
get:
|
|
||||||
return max_height
|
|
||||||
|
|
||||||
set(value):
|
|
||||||
self._material.set_shader_parameter("MAX_HEIGHT", value)
|
|
||||||
|
|
||||||
max_height = max(value, 0.0)
|
|
||||||
|
|
||||||
func _init() -> void:
|
func _init() -> void:
|
||||||
self._material.shader = preload("res://terrain/terrain_shader.gdshader")
|
_material.shader = preload("res://terrain/terrain.gdshader")
|
||||||
|
|
||||||
self._mesh.surface_set_material(0, self._material)
|
RenderingServer.instance_set_base(get_instance(), _mesh)
|
||||||
|
_mesh.surface_set_material(0, _material)
|
||||||
|
|
||||||
|
##
|
||||||
|
## Returns the size of the terrain mesh (as in-engine units).
|
||||||
|
##
|
||||||
|
func get_size() -> Vector2i:
|
||||||
|
return _size
|
||||||
|
|
||||||
|
##
|
||||||
|
## Attempts to resize the terrain to be equal to [code]size[/code] (in-engine units), with
|
||||||
|
## [code]Vector2i.ONE[/code] as the minimum size.
|
||||||
|
##
|
||||||
|
func resize(size: Vector2i) -> void:
|
||||||
|
var width := maxi(size.x, 1)
|
||||||
|
var height := maxi(size.y, 1)
|
||||||
|
|
||||||
|
if (width != _size.x) or (height != _size.y):
|
||||||
|
_mesh.subdivide_width = width * _DETAIL
|
||||||
|
_mesh.subdivide_depth = height * _DETAIL
|
||||||
|
_mesh.size = size
|
||||||
|
|
||||||
|
_material.set_shader_parameter("SIZE", Vector2(size))
|
||||||
|
|
||||||
|
_size = size
|
||||||
|
|
||||||
|
##
|
||||||
|
## Updates the paint used by the paint channel identified by [code]paint_slot[/code] to
|
||||||
|
## [code]terrain_paint[/code].
|
||||||
|
##
|
||||||
|
func update_paint(paint_slot: PaintSlot, paint: TerrainPaint) -> void:
|
||||||
|
if paint == null:
|
||||||
|
_albedo_map_textures[paint_slot] = null
|
||||||
|
_normal_map_textures[paint_slot] = null
|
||||||
|
|
||||||
|
else:
|
||||||
|
_albedo_map_textures[paint_slot] = paint.albedo_map
|
||||||
|
_normal_map_textures[paint_slot] = paint.normal_map
|
||||||
|
|
||||||
|
_material.set_shader_parameter("ALBEDO_MAPS", _albedo_map_textures)
|
||||||
|
_material.set_shader_parameter("NORMAL_MAPS", _normal_map_textures)
|
||||||
|
|
||||||
|
##
|
||||||
|
## Updates the terrain map to [code]terrain_map[/code].
|
||||||
|
##
|
||||||
|
func update_terrain(terrain_map: Texture2D) -> void:
|
||||||
|
_material.set_shader_parameter("TERRAIN_MAP", terrain_map)
|
||||||
|
|
|
@ -1,58 +0,0 @@
|
||||||
shader_type spatial;
|
|
||||||
|
|
||||||
uniform sampler2D ALBEDO_MAP_0 : hint_default_black;
|
|
||||||
|
|
||||||
uniform sampler2D ALBEDO_MAP_R : hint_default_black;
|
|
||||||
|
|
||||||
uniform sampler2D ALBEDO_MAP_G : hint_default_black;
|
|
||||||
|
|
||||||
uniform sampler2D ALBEDO_MAP_B : hint_default_black;
|
|
||||||
|
|
||||||
uniform float MAX_HEIGHT = 100.0;
|
|
||||||
|
|
||||||
uniform sampler2D NORMAL_MAP_0 : hint_default_black;
|
|
||||||
|
|
||||||
uniform sampler2D NORMAL_MAP_R : hint_default_black;
|
|
||||||
|
|
||||||
uniform sampler2D NORMAL_MAP_G : hint_default_black;
|
|
||||||
|
|
||||||
uniform sampler2D NORMAL_MAP_B : hint_default_black;
|
|
||||||
|
|
||||||
uniform vec2 SIZE;
|
|
||||||
|
|
||||||
uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable;
|
|
||||||
|
|
||||||
void fragment() {
|
|
||||||
vec2 uv = UV * (SIZE / 2.0);
|
|
||||||
vec2 uv_alt = uv * -0.5;
|
|
||||||
vec3 splat_map = texture(TERRAIN_MAP, UV).rgb;
|
|
||||||
float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0);
|
|
||||||
|
|
||||||
ALBEDO = blank * 0.5 * (texture(ALBEDO_MAP_0, uv).rgb + texture(ALBEDO_MAP_0, uv_alt).rgb);
|
|
||||||
ALBEDO += splat_map.r * 0.5 * (texture(ALBEDO_MAP_R, uv).rgb + texture(ALBEDO_MAP_R, uv_alt).rgb);
|
|
||||||
ALBEDO += splat_map.g * 0.5 * (texture(ALBEDO_MAP_G, uv).rgb + texture(ALBEDO_MAP_G, uv_alt).rgb);
|
|
||||||
ALBEDO += splat_map.b * 0.5 * (texture(ALBEDO_MAP_B, uv).rgb + texture(ALBEDO_MAP_B, uv_alt).rgb);
|
|
||||||
|
|
||||||
NORMAL_MAP = blank * 0.5 * (texture(NORMAL_MAP_0, uv).rgb + texture(NORMAL_MAP_0, uv_alt).rgb);
|
|
||||||
NORMAL_MAP += splat_map.r * 0.5 * (texture(NORMAL_MAP_R, uv).rgb + texture(NORMAL_MAP_R, uv_alt).rgb);
|
|
||||||
NORMAL_MAP += splat_map.g * 0.5 * (texture(NORMAL_MAP_G, uv).rgb + texture(NORMAL_MAP_G, uv_alt).rgb);
|
|
||||||
NORMAL_MAP += splat_map.b * 0.5 * (texture(NORMAL_MAP_B, uv).rgb + texture(NORMAL_MAP_B, uv_alt).rgb);
|
|
||||||
}
|
|
||||||
|
|
||||||
float height(vec2 uv) {
|
|
||||||
return MAX_HEIGHT * texture(TERRAIN_MAP, uv).a;
|
|
||||||
}
|
|
||||||
|
|
||||||
void vertex() {
|
|
||||||
VERTEX.y = height(UV);
|
|
||||||
|
|
||||||
vec2 texel_size = UV / SIZE;
|
|
||||||
|
|
||||||
vec4 h = vec4(
|
|
||||||
height(UV + (texel_size * vec2(0, -1))),
|
|
||||||
height(UV + (texel_size * vec2(-1, 0))),
|
|
||||||
height(UV + (texel_size * vec2( 1, 0))),
|
|
||||||
height(UV + (texel_size * vec2( 0, 1))));
|
|
||||||
|
|
||||||
NORMAL = normalize(vec3(h.y - h.z, 2.0, h.x - h.w));
|
|
||||||
}
|
|
Binary file not shown.
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://crt8tmxbpu1hl"
|
||||||
|
path="res://.godot/imported/screen_cursor.png-46ebd33cd7dfb4c0211a698e6d39e483.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://user_interface/screen_cursor.png"
|
||||||
|
dest_files=["res://.godot/imported/screen_cursor.png-46ebd33cd7dfb4c0211a698e6d39e483.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
Loading…
Reference in New Issue