diff --git a/black.png b/black.png new file mode 100644 index 0000000..ec595a4 --- /dev/null +++ b/black.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7ce78e46a0340f336b19b46c5ae401650bd9ef87073dc096b22d8f523c8e9ca3 +size 86 diff --git a/black.png.import b/black.png.import new file mode 100644 index 0000000..3a677f9 --- /dev/null +++ b/black.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cj72ibo3c6x8e" +path="res://.godot/imported/black.png-19a8df0b1a4edb74ea2eecb66d46d03d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://black.png" +dest_files=["res://.godot/imported/black.png-19a8df0b1a4edb74ea2eecb66d46d03d.ctex"] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/editor.scn b/editor.scn index 118917f..0abad7a 100644 --- a/editor.scn +++ b/editor.scn @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:14a8eed4e79bdfd17670c48b25fcd5e8f278c0f2bdfed80dbe5714051390111e -size 8518 +oid sha256:600cffba10aeef4586ec866fda388f7a80810e246c4f274f9a2c73216818fdd5 +size 8034 diff --git a/editor/brush_hard_circle_mask.png b/editor/brush_hard_circle_mask.png new file mode 100644 index 0000000..e2558d3 --- /dev/null +++ b/editor/brush_hard_circle_mask.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0b2a9fa190051309bfc4f5aac029fee8a3a44f6e493aa0a27df8b99eb06100da +size 434 diff --git a/editor/brush_hard_circle_mask.png.import b/editor/brush_hard_circle_mask.png.import new file mode 100644 index 0000000..0c12c25 --- /dev/null +++ b/editor/brush_hard_circle_mask.png.import @@ -0,0 +1,14 @@ +[remap] + +importer="image" +type="Image" +uid="uid://drok88h02tdre" +path="res://.godot/imported/brush_hard_circle_mask.png-e647df7b970f00cdf2f3f2ac38ad8257.image" + +[deps] + +source_file="res://editor/brush_hard_circle_mask.png" +dest_files=["res://.godot/imported/brush_hard_circle_mask.png-e647df7b970f00cdf2f3f2ac38ad8257.image"] + +[params] + diff --git a/editor/edit_mode_button_group.res b/editor/edit_mode_button_group.res new file mode 100644 index 0000000..589ebec --- /dev/null +++ b/editor/edit_mode_button_group.res @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae83902fc3965c6ed4c5a8fdcb1ebadf66fccd27ea585f0b80c71a3707190662 +size 194 diff --git a/project.godot b/project.godot index 86fc427..542c2e5 100644 --- a/project.godot +++ b/project.godot @@ -9,10 +9,10 @@ config_version=5 _global_script_classes=[{ -"base": "Node", -"class": &"EditableTerrain", +"base": "TerrainInstance3D", +"class": &"DynamicTerrainInstance3D", "language": &"GDScript", -"path": "res://editor/editable_terrain.gd" +"path": "res://terrain/dynamic_terrain_instance_3d.gd" }, { "base": "Node3D", "class": &"PlayerController", @@ -28,18 +28,25 @@ _global_script_classes=[{ "class": &"TerrainInstance3D", "language": &"GDScript", "path": "res://terrain/terrain_instance_3d.gd" +}, { +"base": "Resource", +"class": &"TerrainPaint", +"language": &"GDScript", +"path": "res://terrain/paints/terrain_paint.gd" }] _global_script_class_icons={ -"EditableTerrain": "", +"DynamicTerrainInstance3D": "", "PlayerController": "", "Settings": "", -"TerrainInstance3D": "" +"TerrainInstance3D": "", +"TerrainPaint": "" } [application] config/name="Protectorate" run/main_scene="res://editor.scn" +config/use_custom_user_dir=true config/features=PackedStringArray("4.0", "Forward Plus") config/icon="res://icon.png" diff --git a/editor/editable_terrain.gd b/terrain/dynamic_terrain_instance_3d.gd similarity index 50% rename from editor/editable_terrain.gd rename to terrain/dynamic_terrain_instance_3d.gd index 7682acb..7b2ba12 100644 --- a/editor/editable_terrain.gd +++ b/terrain/dynamic_terrain_instance_3d.gd @@ -1,70 +1,46 @@ -class_name EditableTerrain extends Node +class_name DynamicTerrainInstance3D extends TerrainInstance3D ## ## Blank sample value. ## const BLANK := Color(0.0, 0.0, 0.0, 0.0) -var _image := Image.create(1, 1, false, Image.FORMAT_RGBAF) +var _editable_image: Image -## -## Tracked [TerrainInstance3D] to echo all terrain editing changes to. -## -var instance: TerrainInstance3D = null: - get: - return instance +var _editable_texture: ImageTexture - set(value): - if (value != null) and (value != instance): - value.terrain_map = ImageTexture.create_from_image(_image) - - instance = value - -## -## Width and height of the editable terrain in units. -## -var size := Vector2i.ZERO: - get: - return size - - set(value): - _image.resize(value.x, value.y) - - if instance != null: - instance.size = value - instance.terrain_map = ImageTexture.create_from_image(_image) - - size = value - -func _get_brush_area(point: Vector2i, mask_size: Vector2i, scale: float) -> Rect2i: +func _get_brush_area(point: Vector2i, mask_size: Vector2i, mask_scale: float) -> Rect2i: # Convert worldspace point to image-space coordinates for mask. - var scaled_mask_size := Vector2i(mask_size * scale) + var scaled_mask_size := Vector2i(mask_size * mask_scale) - return Rect2i((point + Vector2i(size * 0.5)) - Vector2i(scaled_mask_size * 0.5), scaled_mask_size) + return Rect2i((point + Vector2i(get_size() * 0.5)) - Vector2i(scaled_mask_size * 0.5), scaled_mask_size) func _init() -> void: - clear(BLANK) + super._init() + + _editable_image = Image.create(1, 1, false, Image.FORMAT_RGBAF) + _editable_texture = ImageTexture.create_from_image(_editable_image) + + super.resize(Vector2i.ONE) ## -## Clears the image to the value of [code]clear_color[/code]. +## Clears the terrain map to the value of [code]clear_elevation[/code]. ## -func clear(clear_color: Color) -> void: - _image.fill(clear_color) - - if instance != null: - instance.terrain_map.update(_image) +func clear(clear_elevation: float) -> void: + _editable_image.fill(Color(0.0, 0.0, 0.0, clampf(clear_elevation, 0.0, 1.0))) + _editable_texture.update(_editable_image) ## ## ## func oscillate(point: Vector2i, level: float, - mask: Image, scale: float, intensity: float, delta: float) -> void: + mask: Image, mask_scale: float, intensity: float, delta: float) -> void: var mask_size := mask.get_size() - var brush_source := _get_brush_area(point, mask_size, scale) + var brush_source := _get_brush_area(point, mask_size, mask_scale) if brush_source.has_area(): - var brush_target := Rect2i(Vector2i.ZERO, size).intersection(brush_source) + var brush_target := Rect2i(Vector2i.ZERO, get_size()).intersection(brush_source) if brush_target.has_area(): var mask_ratio := mask_size / brush_source.size @@ -75,26 +51,25 @@ func oscillate(point: Vector2i, level: float, for x in brush_target.size.x: var coord := brush_target.position + Vector2i(x, y) - var pixel := _image.get_pixelv(coord) + var pixel := _editable_image.get_pixelv(coord) - _image.set_pixelv(coord, Color(pixel.r, pixel.g, pixel.b, + _editable_image.set_pixelv(coord, Color(pixel.r, pixel.g, pixel.b, lerpf(pixel.a, level, intensity * delta *\ mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a)).clamp()) - if instance != null: - instance.terrain_map.update(_image) + _editable_texture.update(_editable_image) ## ## ## func paint(point: Vector2i, color: Color, - mask: Image, scale: float, intensity: float, delta: float) -> void: + mask: Image, mask_scale: float, intensity: float, delta: float) -> void: var mask_size := mask.get_size() - var brush_source := _get_brush_area(point, mask_size, scale) + var brush_source := _get_brush_area(point, mask_size, mask_scale) if brush_source.has_area(): - var brush_target := Rect2i(Vector2i.ZERO, size).intersection(brush_source) + var brush_target := Rect2i(Vector2i.ZERO, get_size()).intersection(brush_source) if brush_target.has_area(): var mask_ratio := mask_size / brush_source.size @@ -105,18 +80,31 @@ func paint(point: Vector2i, color: Color, for x in brush_target.size.x: var coord := brush_target.position + Vector2i(x, y) - var pixel := _image.get_pixelv(coord) + var pixel := _editable_image.get_pixelv(coord) var mask_intensity_delta := intensity * delta *\ mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a - _image.set_pixelv(coord, Color( + _editable_image.set_pixelv(coord, Color( lerpf(pixel.r, color.r, mask_intensity_delta), lerpf(pixel.g, color.g, mask_intensity_delta), lerpf(pixel.b, color.b, mask_intensity_delta), pixel.a).clamp()) - if instance != null: - instance.terrain_map.update(_image) + _editable_texture.update(_editable_image) + +## +## +## +func resize(size: Vector2i) -> void: + super.resize(size) + + var actual_size := get_size() + + _editable_image.resize(actual_size.x, actual_size.y) + + _editable_texture = ImageTexture.create_from_image(_editable_image) + + update_terrain(_editable_texture) ## ## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning @@ -126,9 +114,10 @@ func paint(point: Vector2i, color: Color, ## instead. ## func sample(point: Vector2i) -> Color: + var size := get_size() var image_point := point + Vector2i(size * 0.5) if Rect2i(Vector2i.ZERO, size).has_point(image_point): - return _image.get_pixelv(image_point) + return _editable_image.get_pixelv(image_point) return BLANK diff --git a/terrain/arid_grass_albedo.png b/terrain/paints/arid_grass_albedo.png similarity index 100% rename from terrain/arid_grass_albedo.png rename to terrain/paints/arid_grass_albedo.png diff --git a/terrain/arid_grass_albedo.png.import b/terrain/paints/arid_grass_albedo.png.import similarity index 69% rename from terrain/arid_grass_albedo.png.import rename to terrain/paints/arid_grass_albedo.png.import index 0f79b47..ec0dd15 100644 --- a/terrain/arid_grass_albedo.png.import +++ b/terrain/paints/arid_grass_albedo.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://jcmf7j3qo6ea" -path="res://.godot/imported/arid_grass_albedo.png-cac7ceff15cf65e54d8ee36a70e05853.ctex" +path="res://.godot/imported/arid_grass_albedo.png-532bc188063dc524e2c08228bed13fa7.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/arid_grass_albedo.png" -dest_files=["res://.godot/imported/arid_grass_albedo.png-cac7ceff15cf65e54d8ee36a70e05853.ctex"] +source_file="res://terrain/paints/arid_grass_albedo.png" +dest_files=["res://.godot/imported/arid_grass_albedo.png-532bc188063dc524e2c08228bed13fa7.ctex"] [params] diff --git a/terrain/arid_grass_displacement.png b/terrain/paints/arid_grass_displacement.png similarity index 100% rename from terrain/arid_grass_displacement.png rename to terrain/paints/arid_grass_displacement.png diff --git a/terrain/arid_grass_displacement.png.import b/terrain/paints/arid_grass_displacement.png.import similarity index 67% rename from terrain/arid_grass_displacement.png.import rename to terrain/paints/arid_grass_displacement.png.import index 2231012..44bb805 100644 --- a/terrain/arid_grass_displacement.png.import +++ b/terrain/paints/arid_grass_displacement.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://co0jompch208v" -path="res://.godot/imported/arid_grass_displacement.png-66c8c71a36e11168aed23cd0531ba7bd.ctex" +path="res://.godot/imported/arid_grass_displacement.png-cad938b62195c0b0f41099d596594b8b.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/arid_grass_displacement.png" -dest_files=["res://.godot/imported/arid_grass_displacement.png-66c8c71a36e11168aed23cd0531ba7bd.ctex"] +source_file="res://terrain/paints/arid_grass_displacement.png" +dest_files=["res://.godot/imported/arid_grass_displacement.png-cad938b62195c0b0f41099d596594b8b.ctex"] [params] diff --git a/terrain/arid_grass_normal.png b/terrain/paints/arid_grass_normal.png similarity index 100% rename from terrain/arid_grass_normal.png rename to terrain/paints/arid_grass_normal.png diff --git a/terrain/arid_grass_normal.png.import b/terrain/paints/arid_grass_normal.png.import similarity index 69% rename from terrain/arid_grass_normal.png.import rename to terrain/paints/arid_grass_normal.png.import index 22fb4d4..fe11398 100644 --- a/terrain/arid_grass_normal.png.import +++ b/terrain/paints/arid_grass_normal.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bh141jkgbmya8" -path="res://.godot/imported/arid_grass_normal.png-6cfb96e0a0b1eac890998accab9c7109.ctex" +path="res://.godot/imported/arid_grass_normal.png-7bf9fdf5f927fea47a2f86a9ffab326e.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/arid_grass_normal.png" -dest_files=["res://.godot/imported/arid_grass_normal.png-6cfb96e0a0b1eac890998accab9c7109.ctex"] +source_file="res://terrain/paints/arid_grass_normal.png" +dest_files=["res://.godot/imported/arid_grass_normal.png-7bf9fdf5f927fea47a2f86a9ffab326e.ctex"] [params] diff --git a/terrain/arid_grass_roughness.png b/terrain/paints/arid_grass_roughness.png similarity index 100% rename from terrain/arid_grass_roughness.png rename to terrain/paints/arid_grass_roughness.png diff --git a/terrain/arid_grass_roughness.png.import b/terrain/paints/arid_grass_roughness.png.import similarity index 68% rename from terrain/arid_grass_roughness.png.import rename to terrain/paints/arid_grass_roughness.png.import index 2bdf3d4..577efda 100644 --- a/terrain/arid_grass_roughness.png.import +++ b/terrain/paints/arid_grass_roughness.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://jdq8kwjo3uap" -path="res://.godot/imported/arid_grass_roughness.png-8ff0f34a3348350d0edc5e43b43bcd0e.ctex" +path="res://.godot/imported/arid_grass_roughness.png-40299cbb0e24b392d013d45af79f5444.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/arid_grass_roughness.png" -dest_files=["res://.godot/imported/arid_grass_roughness.png-8ff0f34a3348350d0edc5e43b43bcd0e.ctex"] +source_file="res://terrain/paints/arid_grass_roughness.png" +dest_files=["res://.godot/imported/arid_grass_roughness.png-40299cbb0e24b392d013d45af79f5444.ctex"] [params] diff --git a/terrain/paints/arid_grass_terrain_paint.res b/terrain/paints/arid_grass_terrain_paint.res new file mode 100644 index 0000000..c74ae9f --- /dev/null +++ b/terrain/paints/arid_grass_terrain_paint.res @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa81b3c8d2c39bb6abcf24a5a021f12b3e1050cffeb9d94145dd57560255205b +size 297 diff --git a/terrain/cobbled_limestone_albedo.png b/terrain/paints/cobblestone_albedo.png similarity index 100% rename from terrain/cobbled_limestone_albedo.png rename to terrain/paints/cobblestone_albedo.png diff --git a/terrain/cobbled_limestone_albedo.png.import b/terrain/paints/cobblestone_albedo.png.import similarity index 68% rename from terrain/cobbled_limestone_albedo.png.import rename to terrain/paints/cobblestone_albedo.png.import index f5e6ff0..a6fb1ba 100644 --- a/terrain/cobbled_limestone_albedo.png.import +++ b/terrain/paints/cobblestone_albedo.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cs06oiwrord6t" -path="res://.godot/imported/cobbled_limestone_albedo.png-cbafb40d3c6fc43ce00d68cb02456536.ctex" +path="res://.godot/imported/cobblestone_albedo.png-f0ce6b9d25b0c6c4130e70ff660bcbd6.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/cobbled_limestone_albedo.png" -dest_files=["res://.godot/imported/cobbled_limestone_albedo.png-cbafb40d3c6fc43ce00d68cb02456536.ctex"] +source_file="res://terrain/paints/cobblestone_albedo.png" +dest_files=["res://.godot/imported/cobblestone_albedo.png-f0ce6b9d25b0c6c4130e70ff660bcbd6.ctex"] [params] diff --git a/terrain/cobbled_limestone_displacement.png b/terrain/paints/cobblestone_displacement.png similarity index 100% rename from terrain/cobbled_limestone_displacement.png rename to terrain/paints/cobblestone_displacement.png diff --git a/terrain/cobbled_limestone_displacement.png.import b/terrain/paints/cobblestone_displacement.png.import similarity index 66% rename from terrain/cobbled_limestone_displacement.png.import rename to terrain/paints/cobblestone_displacement.png.import index 8b1c968..375525b 100644 --- a/terrain/cobbled_limestone_displacement.png.import +++ b/terrain/paints/cobblestone_displacement.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://mkxbjfwdwkaq" -path="res://.godot/imported/cobbled_limestone_displacement.png-8e8b27438ff815a9d58d4a490e04203c.ctex" +path="res://.godot/imported/cobblestone_displacement.png-bcf2e2194862b85cb002d9559d57903b.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/cobbled_limestone_displacement.png" -dest_files=["res://.godot/imported/cobbled_limestone_displacement.png-8e8b27438ff815a9d58d4a490e04203c.ctex"] +source_file="res://terrain/paints/cobblestone_displacement.png" +dest_files=["res://.godot/imported/cobblestone_displacement.png-bcf2e2194862b85cb002d9559d57903b.ctex"] [params] diff --git a/terrain/cobbled_limestone_normal.png b/terrain/paints/cobblestone_normal.png similarity index 100% rename from terrain/cobbled_limestone_normal.png rename to terrain/paints/cobblestone_normal.png diff --git a/terrain/cobbled_limestone_normal.png.import b/terrain/paints/cobblestone_normal.png.import similarity index 68% rename from terrain/cobbled_limestone_normal.png.import rename to terrain/paints/cobblestone_normal.png.import index d72444f..a1070c8 100644 --- a/terrain/cobbled_limestone_normal.png.import +++ b/terrain/paints/cobblestone_normal.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ukk0161x3eg2" -path="res://.godot/imported/cobbled_limestone_normal.png-4d7b2eb9c070e06256eb42d408ff4a14.ctex" +path="res://.godot/imported/cobblestone_normal.png-5130e667fa81f7452d15808908f4cb99.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/cobbled_limestone_normal.png" -dest_files=["res://.godot/imported/cobbled_limestone_normal.png-4d7b2eb9c070e06256eb42d408ff4a14.ctex"] +source_file="res://terrain/paints/cobblestone_normal.png" +dest_files=["res://.godot/imported/cobblestone_normal.png-5130e667fa81f7452d15808908f4cb99.ctex"] [params] diff --git a/terrain/cobbled_limestone_roughness.png b/terrain/paints/cobblestone_roughness.png similarity index 100% rename from terrain/cobbled_limestone_roughness.png rename to terrain/paints/cobblestone_roughness.png diff --git a/terrain/cobbled_limestone_roughness.png.import b/terrain/paints/cobblestone_roughness.png.import similarity index 67% rename from terrain/cobbled_limestone_roughness.png.import rename to terrain/paints/cobblestone_roughness.png.import index 0c2675e..abc898b 100644 --- a/terrain/cobbled_limestone_roughness.png.import +++ b/terrain/paints/cobblestone_roughness.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bcybapft8tl2x" -path="res://.godot/imported/cobbled_limestone_roughness.png-f78cac7004d15ddc2a00fd10f74b8c10.ctex" +path="res://.godot/imported/cobblestone_roughness.png-2f09da1d7000b898b80d7b177062e509.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/cobbled_limestone_roughness.png" -dest_files=["res://.godot/imported/cobbled_limestone_roughness.png-f78cac7004d15ddc2a00fd10f74b8c10.ctex"] +source_file="res://terrain/paints/cobblestone_roughness.png" +dest_files=["res://.godot/imported/cobblestone_roughness.png-2f09da1d7000b898b80d7b177062e509.ctex"] [params] diff --git a/terrain/paints/cobblestone_terrain_paint.res b/terrain/paints/cobblestone_terrain_paint.res new file mode 100644 index 0000000..2fcdbe9 --- /dev/null +++ b/terrain/paints/cobblestone_terrain_paint.res @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:27eefce861ebe9d90bfc1ffa242cf38b96332f65d04aafe404f17f85f9d2daa3 +size 292 diff --git a/terrain/default_albedo.png b/terrain/paints/default_albedo.png similarity index 100% rename from terrain/default_albedo.png rename to terrain/paints/default_albedo.png diff --git a/terrain/default_albedo.png.import b/terrain/paints/default_albedo.png.import similarity index 57% rename from terrain/default_albedo.png.import rename to terrain/paints/default_albedo.png.import index 3be27a2..c64f065 100644 --- a/terrain/default_albedo.png.import +++ b/terrain/paints/default_albedo.png.import @@ -3,8 +3,8 @@ importer="texture" type="CompressedTexture2D" uid="uid://bgpk15qrqxly8" -path.s3tc="res://.godot/imported/default_albedo.png-92a6d62c2ead547c4c35766bdeaf9065.s3tc.ctex" -path.etc2="res://.godot/imported/default_albedo.png-92a6d62c2ead547c4c35766bdeaf9065.etc2.ctex" +path.s3tc="res://.godot/imported/default_albedo.png-ec7b9bee606a4c8482c5f21d50eaafb2.s3tc.ctex" +path.etc2="res://.godot/imported/default_albedo.png-ec7b9bee606a4c8482c5f21d50eaafb2.etc2.ctex" metadata={ "imported_formats": ["s3tc", "etc2"], "vram_texture": true @@ -12,8 +12,8 @@ metadata={ [deps] -source_file="res://terrain/default_albedo.png" -dest_files=["res://.godot/imported/default_albedo.png-92a6d62c2ead547c4c35766bdeaf9065.s3tc.ctex", "res://.godot/imported/default_albedo.png-92a6d62c2ead547c4c35766bdeaf9065.etc2.ctex"] +source_file="res://terrain/paints/default_albedo.png" +dest_files=["res://.godot/imported/default_albedo.png-ec7b9bee606a4c8482c5f21d50eaafb2.s3tc.ctex", "res://.godot/imported/default_albedo.png-ec7b9bee606a4c8482c5f21d50eaafb2.etc2.ctex"] [params] diff --git a/terrain/paints/default_terrain_paint.res b/terrain/paints/default_terrain_paint.res new file mode 100644 index 0000000..e8202f5 --- /dev/null +++ b/terrain/paints/default_terrain_paint.res @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4f7bc9218bdd88690b9994999715acb1e1233299ba9fe008d835a6cc9ff592f0 +size 294 diff --git a/terrain/desert_sand_albedo.png b/terrain/paints/desert_sand_albedo.png similarity index 100% rename from terrain/desert_sand_albedo.png rename to terrain/paints/desert_sand_albedo.png diff --git a/terrain/desert_sand_albedo.png.import b/terrain/paints/desert_sand_albedo.png.import similarity index 69% rename from terrain/desert_sand_albedo.png.import rename to terrain/paints/desert_sand_albedo.png.import index 783a2e1..1f2e15d 100644 --- a/terrain/desert_sand_albedo.png.import +++ b/terrain/paints/desert_sand_albedo.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://b8cv4q43fsglu" -path="res://.godot/imported/desert_sand_albedo.png-5307ce3455129127b5c6f3a135f5cbc7.ctex" +path="res://.godot/imported/desert_sand_albedo.png-1f8394c37b6df0b83ddc4964049fe1fb.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/desert_sand_albedo.png" -dest_files=["res://.godot/imported/desert_sand_albedo.png-5307ce3455129127b5c6f3a135f5cbc7.ctex"] +source_file="res://terrain/paints/desert_sand_albedo.png" +dest_files=["res://.godot/imported/desert_sand_albedo.png-1f8394c37b6df0b83ddc4964049fe1fb.ctex"] [params] diff --git a/terrain/desert_sand_displacement.png b/terrain/paints/desert_sand_displacement.png similarity index 100% rename from terrain/desert_sand_displacement.png rename to terrain/paints/desert_sand_displacement.png diff --git a/terrain/desert_sand_displacement.png.import b/terrain/paints/desert_sand_displacement.png.import similarity index 75% rename from terrain/desert_sand_displacement.png.import rename to terrain/paints/desert_sand_displacement.png.import index 64aea08..82b5ebc 100644 --- a/terrain/desert_sand_displacement.png.import +++ b/terrain/paints/desert_sand_displacement.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bdacir1igfinb" -path="res://.godot/imported/desert_sand_displacement.png-3674eb6c274d21b1ddd14b8c6ce982fe.ctex" +path="res://.godot/imported/desert_sand_displacement.png-de6822961a581feed0d45f5f34fbb048.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/desert_sand_displacement.png" -dest_files=["res://.godot/imported/desert_sand_displacement.png-3674eb6c274d21b1ddd14b8c6ce982fe.ctex"] +source_file="res://terrain/paints/desert_sand_displacement.png" +dest_files=["res://.godot/imported/desert_sand_displacement.png-de6822961a581feed0d45f5f34fbb048.ctex"] [params] diff --git a/terrain/desert_sand_normal.png b/terrain/paints/desert_sand_normal.png similarity index 100% rename from terrain/desert_sand_normal.png rename to terrain/paints/desert_sand_normal.png diff --git a/terrain/desert_sand_normal.png.import b/terrain/paints/desert_sand_normal.png.import similarity index 69% rename from terrain/desert_sand_normal.png.import rename to terrain/paints/desert_sand_normal.png.import index 6efdb8b..3a23fa6 100644 --- a/terrain/desert_sand_normal.png.import +++ b/terrain/paints/desert_sand_normal.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://c40cc5b5sq4yu" -path="res://.godot/imported/desert_sand_normal.png-9b37ed7fc3712ce013db97500f604934.ctex" +path="res://.godot/imported/desert_sand_normal.png-4882d77c1942a502a8d07cd8761a392c.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/desert_sand_normal.png" -dest_files=["res://.godot/imported/desert_sand_normal.png-9b37ed7fc3712ce013db97500f604934.ctex"] +source_file="res://terrain/paints/desert_sand_normal.png" +dest_files=["res://.godot/imported/desert_sand_normal.png-4882d77c1942a502a8d07cd8761a392c.ctex"] [params] diff --git a/terrain/desert_sand_roughness.png b/terrain/paints/desert_sand_roughness.png similarity index 100% rename from terrain/desert_sand_roughness.png rename to terrain/paints/desert_sand_roughness.png diff --git a/terrain/desert_sand_roughness.png.import b/terrain/paints/desert_sand_roughness.png.import similarity index 68% rename from terrain/desert_sand_roughness.png.import rename to terrain/paints/desert_sand_roughness.png.import index f1bcb24..3ba225d 100644 --- a/terrain/desert_sand_roughness.png.import +++ b/terrain/paints/desert_sand_roughness.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bwkcsnjetn5wr" -path="res://.godot/imported/desert_sand_roughness.png-c85e29a6965b06eac0c712e74b047821.ctex" +path="res://.godot/imported/desert_sand_roughness.png-0c32daf878e9b29d36631441877f21ac.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/desert_sand_roughness.png" -dest_files=["res://.godot/imported/desert_sand_roughness.png-c85e29a6965b06eac0c712e74b047821.ctex"] +source_file="res://terrain/paints/desert_sand_roughness.png" +dest_files=["res://.godot/imported/desert_sand_roughness.png-0c32daf878e9b29d36631441877f21ac.ctex"] [params] diff --git a/terrain/paints/desert_sand_terrain_paint.res b/terrain/paints/desert_sand_terrain_paint.res new file mode 100644 index 0000000..e60460e --- /dev/null +++ b/terrain/paints/desert_sand_terrain_paint.res @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c1908a2b3087d64658ebe340148554aa109658b52c1fbf662d340dec961f36a6 +size 293 diff --git a/terrain/dry_mud_albedo.png b/terrain/paints/dry_mud_albedo.png similarity index 100% rename from terrain/dry_mud_albedo.png rename to terrain/paints/dry_mud_albedo.png diff --git a/terrain/dry_mud_albedo.png.import b/terrain/paints/dry_mud_albedo.png.import similarity index 70% rename from terrain/dry_mud_albedo.png.import rename to terrain/paints/dry_mud_albedo.png.import index 1c786de..e09d798 100644 --- a/terrain/dry_mud_albedo.png.import +++ b/terrain/paints/dry_mud_albedo.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://eqbk8dx3px02" -path="res://.godot/imported/dry_mud_albedo.png-0fe12d446fc4e93e2a42ccc9303ac693.ctex" +path="res://.godot/imported/dry_mud_albedo.png-6844f23cea910070ff2cf0d2e02e4e06.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/dry_mud_albedo.png" -dest_files=["res://.godot/imported/dry_mud_albedo.png-0fe12d446fc4e93e2a42ccc9303ac693.ctex"] +source_file="res://terrain/paints/dry_mud_albedo.png" +dest_files=["res://.godot/imported/dry_mud_albedo.png-6844f23cea910070ff2cf0d2e02e4e06.ctex"] [params] diff --git a/terrain/dry_mud_displacement.png b/terrain/paints/dry_mud_displacement.png similarity index 100% rename from terrain/dry_mud_displacement.png rename to terrain/paints/dry_mud_displacement.png diff --git a/terrain/dry_mud_displacement.png.import b/terrain/paints/dry_mud_displacement.png.import similarity index 68% rename from terrain/dry_mud_displacement.png.import rename to terrain/paints/dry_mud_displacement.png.import index 7e09efe..5390a1d 100644 --- a/terrain/dry_mud_displacement.png.import +++ b/terrain/paints/dry_mud_displacement.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bwqtubithbfsy" -path="res://.godot/imported/dry_mud_displacement.png-459305492d2f8cba90344ad67808cc02.ctex" +path="res://.godot/imported/dry_mud_displacement.png-84ac0ae4e00848577ccfe89d2c4787e8.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/dry_mud_displacement.png" -dest_files=["res://.godot/imported/dry_mud_displacement.png-459305492d2f8cba90344ad67808cc02.ctex"] +source_file="res://terrain/paints/dry_mud_displacement.png" +dest_files=["res://.godot/imported/dry_mud_displacement.png-84ac0ae4e00848577ccfe89d2c4787e8.ctex"] [params] diff --git a/terrain/dry_mud_normal.png b/terrain/paints/dry_mud_normal.png similarity index 100% rename from terrain/dry_mud_normal.png rename to terrain/paints/dry_mud_normal.png diff --git a/terrain/dry_mud_normal.png.import b/terrain/paints/dry_mud_normal.png.import similarity index 70% rename from terrain/dry_mud_normal.png.import rename to terrain/paints/dry_mud_normal.png.import index 0ac7cfa..0c6e5c3 100644 --- a/terrain/dry_mud_normal.png.import +++ b/terrain/paints/dry_mud_normal.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://c86r5niid1hp1" -path="res://.godot/imported/dry_mud_normal.png-bbedc7a55f837a837bfdab39fcbc7272.ctex" +path="res://.godot/imported/dry_mud_normal.png-6211d1992b291d2e0174ec9de201218d.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/dry_mud_normal.png" -dest_files=["res://.godot/imported/dry_mud_normal.png-bbedc7a55f837a837bfdab39fcbc7272.ctex"] +source_file="res://terrain/paints/dry_mud_normal.png" +dest_files=["res://.godot/imported/dry_mud_normal.png-6211d1992b291d2e0174ec9de201218d.ctex"] [params] diff --git a/terrain/dry_mud_roughness.png b/terrain/paints/dry_mud_roughness.png similarity index 100% rename from terrain/dry_mud_roughness.png rename to terrain/paints/dry_mud_roughness.png diff --git a/terrain/dry_mud_roughness.png.import b/terrain/paints/dry_mud_roughness.png.import similarity index 69% rename from terrain/dry_mud_roughness.png.import rename to terrain/paints/dry_mud_roughness.png.import index c70c4af..b513027 100644 --- a/terrain/dry_mud_roughness.png.import +++ b/terrain/paints/dry_mud_roughness.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://7xnkstxa6q65" -path="res://.godot/imported/dry_mud_roughness.png-0d5a4572411f8d454ef69ed8b252672b.ctex" +path="res://.godot/imported/dry_mud_roughness.png-35dfe15111e09484a06efd2f6e55b73b.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://terrain/dry_mud_roughness.png" -dest_files=["res://.godot/imported/dry_mud_roughness.png-0d5a4572411f8d454ef69ed8b252672b.ctex"] +source_file="res://terrain/paints/dry_mud_roughness.png" +dest_files=["res://.godot/imported/dry_mud_roughness.png-35dfe15111e09484a06efd2f6e55b73b.ctex"] [params] diff --git a/terrain/paints/dry_mud_terrain_paint.res b/terrain/paints/dry_mud_terrain_paint.res new file mode 100644 index 0000000..e6ff33e --- /dev/null +++ b/terrain/paints/dry_mud_terrain_paint.res @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:555af3c288502203b9fa4b8a71f5acdb273a988262a0bffb929a218540158561 +size 289 diff --git a/terrain/paints/terrain_paint.gd b/terrain/paints/terrain_paint.gd new file mode 100644 index 0000000..d03f0c8 --- /dev/null +++ b/terrain/paints/terrain_paint.gd @@ -0,0 +1,13 @@ +class_name TerrainPaint extends Resource + +## +## +## +@export +var albedo_map: Texture2D = null + +## +## +## +@export +var normal_map: Texture2D = null diff --git a/terrain/terrain.gdshader b/terrain/terrain.gdshader new file mode 100644 index 0000000..1985d01 --- /dev/null +++ b/terrain/terrain.gdshader @@ -0,0 +1,57 @@ +shader_type spatial; + +const int MAP_COUNT = 4; + +uniform sampler2D[MAP_COUNT] ALBEDO_MAPS; + +uniform float MAX_HEIGHT = 100.0; + +uniform sampler2D[MAP_COUNT] NORMAL_MAPS; + +uniform vec2 SIZE; + +uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable; + +void fragment() { + vec2 uv = UV * (SIZE / 2.0); + vec2 uv_alt = uv * -0.5; + vec3 splat_map = texture(TERRAIN_MAP, UV).rgb; + float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0); + + ALBEDO = blank * 0.5 * (texture(ALBEDO_MAPS[0], uv).rgb + texture(ALBEDO_MAPS[0], uv_alt).rgb); + + for (int i = 0; i < (MAP_COUNT - 1); i += 1) { + int map_index = i + 1; + + ALBEDO += splat_map[i] * 0.5 * (texture(ALBEDO_MAPS[map_index], uv).rgb + + texture(ALBEDO_MAPS[map_index], uv_alt).rgb); + } + + NORMAL_MAP = blank * 0.5 * + (texture(NORMAL_MAPS[0], uv).rgb + texture(NORMAL_MAPS[0], uv_alt).rgb); + + for (int i = 0; i < (MAP_COUNT - 1); i += 1) { + int map_index = i + 1; + + NORMAL_MAP += splat_map[i] * 0.5 * (texture(NORMAL_MAPS[map_index], uv).rgb + + texture(NORMAL_MAPS[map_index], uv_alt).rgb); + } +} + +float height(vec2 uv) { + return MAX_HEIGHT * texture(TERRAIN_MAP, uv).a; +} + +void vertex() { + VERTEX.y = height(UV); + + vec2 texel_size = UV / SIZE; + + vec4 h = vec4( + height(UV + (texel_size * vec2(0, -1))), + height(UV + (texel_size * vec2(-1, 0))), + height(UV + (texel_size * vec2( 1, 0))), + height(UV + (texel_size * vec2( 0, 1)))); + + NORMAL = normalize(vec3(h.y - h.z, 2.0, h.x - h.w)); +} diff --git a/terrain/terrain_instance_3d.gd b/terrain/terrain_instance_3d.gd index 951fcce..6112823 100644 --- a/terrain/terrain_instance_3d.gd +++ b/terrain/terrain_instance_3d.gd @@ -1,169 +1,87 @@ -@tool class_name TerrainInstance3D extends GeometryInstance3D +## +## Identifier constant for a paint slot channel. +## +enum PaintSlot { + ERASE, + RED, + GREEN, + BLUE, +} + const _DETAIL := 2 -var _mesh := PlaneMesh.new() +var _albedo_map_textures: Array[Texture2D] = [null, null, null, null] var _material := ShaderMaterial.new() +var _normal_map_textures: Array[Texture2D] = [null, null, null, null] + +var _mesh := PlaneMesh.new() + ## -## +## The height scale range that is used to determine the minimums and maximums of the terrain map. ## @export -var size: Vector2i = Vector2i.ZERO: +var height_scale := 100.0: get: - return size + return height_scale set(value): - var width := maxi(value.x, 0) - var height := maxi(value.y, 0) + _material.set_shader_parameter("MAX_HEIGHT", value) - if (width != size.x) or (height != size.y): - if (width == 0) and (height == 0): - RenderingServer.instance_set_base(self.get_instance(), RID()) + height_scale = max(value, 0.0) - else: - self._mesh.subdivide_width = width * _DETAIL - self._mesh.subdivide_depth = height * _DETAIL - self._mesh.size = value - - self._material.set_shader_parameter("SIZE", Vector2(value)) - RenderingServer.instance_set_base(self.get_instance(), self._mesh) - - size = value - -## -## -## -@export -var albedo_map: Texture2D = null: - get: - return albedo_map - - set(value): - self._material.set_shader_parameter("ALBEDO_MAP_0", value) - - albedo_map = value - -## -## -## -@export -var albedo_map_b: Texture2D = null: - get: - return albedo_map_b - - set(value): - self._material.set_shader_parameter("ALBEDO_MAP_B", value) - - albedo_map_b = value - -## -## -## -@export -var albedo_map_g: Texture2D = null: - get: - return albedo_map_g - - set(value): - self._material.set_shader_parameter("ALBEDO_MAP_G", value) - - albedo_map_g = value - -## -## -## -@export -var albedo_map_r: Texture2D = null: - get: - return albedo_map_r - - set(value): - self._material.set_shader_parameter("ALBEDO_MAP_R", value) - - albedo_map_r = value - -## -## -## -@export -var normal_map: Texture2D = null: - get: - return normal_map - - set(value): - self._material.set_shader_parameter("NORMAL_MAP_0", value) - - normal_map = value - -## -## -## -@export -var normal_map_b: Texture2D = null: - get: - return normal_map_b - - set(value): - self._material.set_shader_parameter("NORMAL_MAP_B", value) - - normal_map_b = value - -## -## -## -@export -var normal_map_g: Texture2D = null: - get: - return normal_map_g - - set(value): - self._material.set_shader_parameter("NORMAL_MAP_G", value) - - normal_map_g = value - -## -## -## -@export -var normal_map_r: Texture2D = null: - get: - return normal_map_r - - set(value): - self._material.set_shader_parameter("NORMAL_MAP_R", value) - - normal_map_r = value - -## -## -## -@export -var terrain_map: Texture2D = null: - get: - return terrain_map - - set(value): - self._material.set_shader_parameter("TERRAIN_MAP", value) - - terrain_map = value - -## -## -## -@export -var max_height := 100.0: - get: - return max_height - - set(value): - self._material.set_shader_parameter("MAX_HEIGHT", value) - - max_height = max(value, 0.0) +var _size := Vector2i.ZERO func _init() -> void: - self._material.shader = preload("res://terrain/terrain_shader.gdshader") + _material.shader = preload("res://terrain/terrain.gdshader") - self._mesh.surface_set_material(0, self._material) + RenderingServer.instance_set_base(get_instance(), _mesh) + _mesh.surface_set_material(0, _material) + +## +## Returns the size of the terrain mesh (as in-engine units). +## +func get_size() -> Vector2i: + return _size + +## +## Attempts to resize the terrain to be equal to [code]size[/code] (in-engine units), with +## [code]Vector2i.ONE[/code] as the minimum size. +## +func resize(size: Vector2i) -> void: + var width := maxi(size.x, 1) + var height := maxi(size.y, 1) + + if (width != _size.x) or (height != _size.y): + _mesh.subdivide_width = width * _DETAIL + _mesh.subdivide_depth = height * _DETAIL + _mesh.size = size + + _material.set_shader_parameter("SIZE", Vector2(size)) + + _size = size + +## +## Updates the paint used by the paint channel identified by [code]paint_slot[/code] to +## [code]terrain_paint[/code]. +## +func update_paint(paint_slot: PaintSlot, paint: TerrainPaint) -> void: + if paint == null: + _albedo_map_textures[paint_slot] = null + _normal_map_textures[paint_slot] = null + + else: + _albedo_map_textures[paint_slot] = paint.albedo_map + _normal_map_textures[paint_slot] = paint.normal_map + + _material.set_shader_parameter("ALBEDO_MAPS", _albedo_map_textures) + _material.set_shader_parameter("NORMAL_MAPS", _normal_map_textures) + +## +## Updates the terrain map to [code]terrain_map[/code]. +## +func update_terrain(terrain_map: Texture2D) -> void: + _material.set_shader_parameter("TERRAIN_MAP", terrain_map) diff --git a/terrain/terrain_shader.gdshader b/terrain/terrain_shader.gdshader deleted file mode 100644 index 796de7b..0000000 --- a/terrain/terrain_shader.gdshader +++ /dev/null @@ -1,58 +0,0 @@ -shader_type spatial; - -uniform sampler2D ALBEDO_MAP_0 : hint_default_black; - -uniform sampler2D ALBEDO_MAP_R : hint_default_black; - -uniform sampler2D ALBEDO_MAP_G : hint_default_black; - -uniform sampler2D ALBEDO_MAP_B : hint_default_black; - -uniform float MAX_HEIGHT = 100.0; - -uniform sampler2D NORMAL_MAP_0 : hint_default_black; - -uniform sampler2D NORMAL_MAP_R : hint_default_black; - -uniform sampler2D NORMAL_MAP_G : hint_default_black; - -uniform sampler2D NORMAL_MAP_B : hint_default_black; - -uniform vec2 SIZE; - -uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable; - -void fragment() { - vec2 uv = UV * (SIZE / 2.0); - vec2 uv_alt = uv * -0.5; - vec3 splat_map = texture(TERRAIN_MAP, UV).rgb; - float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0); - - ALBEDO = blank * 0.5 * (texture(ALBEDO_MAP_0, uv).rgb + texture(ALBEDO_MAP_0, uv_alt).rgb); - ALBEDO += splat_map.r * 0.5 * (texture(ALBEDO_MAP_R, uv).rgb + texture(ALBEDO_MAP_R, uv_alt).rgb); - ALBEDO += splat_map.g * 0.5 * (texture(ALBEDO_MAP_G, uv).rgb + texture(ALBEDO_MAP_G, uv_alt).rgb); - ALBEDO += splat_map.b * 0.5 * (texture(ALBEDO_MAP_B, uv).rgb + texture(ALBEDO_MAP_B, uv_alt).rgb); - - NORMAL_MAP = blank * 0.5 * (texture(NORMAL_MAP_0, uv).rgb + texture(NORMAL_MAP_0, uv_alt).rgb); - NORMAL_MAP += splat_map.r * 0.5 * (texture(NORMAL_MAP_R, uv).rgb + texture(NORMAL_MAP_R, uv_alt).rgb); - NORMAL_MAP += splat_map.g * 0.5 * (texture(NORMAL_MAP_G, uv).rgb + texture(NORMAL_MAP_G, uv_alt).rgb); - NORMAL_MAP += splat_map.b * 0.5 * (texture(NORMAL_MAP_B, uv).rgb + texture(NORMAL_MAP_B, uv_alt).rgb); -} - -float height(vec2 uv) { - return MAX_HEIGHT * texture(TERRAIN_MAP, uv).a; -} - -void vertex() { - VERTEX.y = height(UV); - - vec2 texel_size = UV / SIZE; - - vec4 h = vec4( - height(UV + (texel_size * vec2(0, -1))), - height(UV + (texel_size * vec2(-1, 0))), - height(UV + (texel_size * vec2( 1, 0))), - height(UV + (texel_size * vec2( 0, 1)))); - - NORMAL = normalize(vec3(h.y - h.z, 2.0, h.x - h.w)); -} diff --git a/user_interface/screen_cursor.png b/user_interface/screen_cursor.png new file mode 100644 index 0000000..25806e0 --- /dev/null +++ b/user_interface/screen_cursor.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9b8dab1e2c7e5332869da473f48344d1bc24f246b00b6c96f00fde340b9596c2 +size 22518 diff --git a/user_interface/screen_cursor.png.import b/user_interface/screen_cursor.png.import new file mode 100644 index 0000000..bef1a74 --- /dev/null +++ b/user_interface/screen_cursor.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://crt8tmxbpu1hl" +path="res://.godot/imported/screen_cursor.png-46ebd33cd7dfb4c0211a698e6d39e483.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://user_interface/screen_cursor.png" +dest_files=["res://.godot/imported/screen_cursor.png-46ebd33cd7dfb4c0211a698e6d39e483.ctex"] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/bptc_ldr=0 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1