Expose player controller frozen property in editor
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@ -72,6 +72,7 @@ var movement_smoothing := 0.5
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##
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##
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## Whether or not player movement input processed by the controller should be ignored.
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## Whether or not player movement input processed by the controller should be ignored.
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##
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##
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@export
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var frozen := false
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var frozen := false
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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