diff --git a/player_controller.gd b/player_controller.gd index 20a044b..c7f6114 100644 --- a/player_controller.gd +++ b/player_controller.gd @@ -72,6 +72,7 @@ var movement_smoothing := 0.5 ## ## Whether or not player movement input processed by the controller should be ignored. ## +@export var frozen := false func _input(event: InputEvent) -> void: