diff --git a/terrain/terrain_shader.gdshader b/terrain/terrain_shader.gdshader index 2af40b6..796de7b 100644 --- a/terrain/terrain_shader.gdshader +++ b/terrain/terrain_shader.gdshader @@ -24,7 +24,7 @@ uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable; void fragment() { vec2 uv = UV * (SIZE / 2.0); - vec2 uv_alt = uv * -0.25; + vec2 uv_alt = uv * -0.5; vec3 splat_map = texture(TERRAIN_MAP, UV).rgb; float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0);