2023-01-10 02:36:09 +01:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Protectorate"
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2023-01-22 16:41:37 +01:00
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run/main_scene="res://map_editor.scn"
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2023-01-18 18:15:41 +01:00
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config/use_custom_user_dir=true
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2023-01-10 02:36:09 +01:00
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.png"
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[autoload]
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GameSettings="*res://settings.gd"
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2023-01-25 00:26:17 +01:00
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LocalPlayer="*res://local_player.scn"
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2023-01-10 02:36:09 +01:00
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[debug]
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2023-01-27 15:15:59 +01:00
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gdscript/warnings/integer_division=0
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2023-01-10 02:36:09 +01:00
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gdscript/warnings/assert_always_true=0
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gdscript/warnings/assert_always_false=0
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=800
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep_height"
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2023-01-11 12:37:49 +01:00
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[editor_plugins]
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enabled=PackedStringArray()
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2023-01-10 02:36:09 +01:00
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[input]
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player_controller_left={
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"deadzone": 0.5,
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2023-01-26 00:39:10 +01:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
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2023-01-10 02:36:09 +01:00
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]
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}
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player_controller_right={
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"deadzone": 0.5,
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2023-01-26 00:39:10 +01:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
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2023-01-10 02:36:09 +01:00
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]
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}
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player_controller_forward={
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"deadzone": 0.5,
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2023-01-26 00:39:10 +01:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
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2023-01-10 02:36:09 +01:00
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]
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}
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player_controller_backward={
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"deadzone": 0.5,
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2023-01-26 00:39:10 +01:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
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2023-01-10 02:36:09 +01:00
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]
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}
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player_controller_rotate_cw={
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"deadzone": 0.5,
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2023-01-26 00:39:10 +01:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"echo":false,"script":null)
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2023-01-10 02:36:09 +01:00
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]
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}
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player_controller_rotate_ccw={
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"deadzone": 0.5,
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2023-01-26 00:39:10 +01:00
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"echo":false,"script":null)
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2023-01-10 02:36:09 +01:00
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]
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}
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editor_paint={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
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]
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}
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2023-01-27 15:15:59 +01:00
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[physics]
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common/physics_ticks_per_second=30
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2023-01-10 02:36:09 +01:00
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[rendering]
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2023-01-10 19:02:26 +01:00
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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2023-01-10 02:36:09 +01:00
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lights_and_shadows/directional_shadow/16_bits=false
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2023-01-10 19:02:26 +01:00
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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2023-01-23 22:43:56 +01:00
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textures/decals/filter=5
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