add hittable world
This commit is contained in:
parent
3d670c83ed
commit
bcbc0719b3
45
src/main.cpp
45
src/main.cpp
|
@ -1,6 +1,8 @@
|
||||||
|
#include "rtweekend.h"
|
||||||
|
|
||||||
|
#include "hittable_list.h"
|
||||||
|
#include "sphere.h"
|
||||||
#include "colour.h"
|
#include "colour.h"
|
||||||
#include "vec3.h"
|
|
||||||
#include "ray.h"
|
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
@ -8,37 +10,16 @@ const double ASPECT_RATIO = 16.0 / 9.0;
|
||||||
const int WIDTH = 384;
|
const int WIDTH = 384;
|
||||||
const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
|
const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
|
||||||
|
|
||||||
double hit_sphere(const point3& centre, double radius, const ray& r)
|
colour ray_colour(const ray& r, const hittable& world)
|
||||||
{
|
{
|
||||||
vec3 oc = r.origin() - centre;
|
hit_record rec;
|
||||||
|
if (world.hit(r, 0, infinity, rec))
|
||||||
auto a = r.direction().length_squared();
|
|
||||||
auto half_b = dot(oc, r.direction());
|
|
||||||
auto c = oc.length_squared() - radius*radius;
|
|
||||||
|
|
||||||
auto discriminant = half_b*half_b - a*c;
|
|
||||||
|
|
||||||
if (discriminant < 0)
|
|
||||||
{
|
{
|
||||||
return -1.0;
|
return 0.5 * (rec.normal + colour(1,1,1));
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return (-half_b - sqrt(discriminant)) / a;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
colour ray_colour(const ray& r)
|
|
||||||
{
|
|
||||||
auto t = hit_sphere(point3(0,0,-1), 0.5, r);
|
|
||||||
if (t > 0.0)
|
|
||||||
{
|
|
||||||
vec3 N = unit_vector(r.at(t) - vec3(0,0,-1));
|
|
||||||
return 0.5*colour(N.x()+1, N.y()+1, N.z()+1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
vec3 unit_direction = unit_vector(r.direction());
|
vec3 unit_direction = unit_vector(r.direction());
|
||||||
t = 0.5 * (unit_direction.y() + 1.0);
|
auto t = 0.5 * (unit_direction.y() + 1.0);
|
||||||
|
|
||||||
auto a = colour(1.0, 0.5, 0.6);
|
auto a = colour(1.0, 0.5, 0.6);
|
||||||
auto b = colour(0.0, 0.0, 0.0);
|
auto b = colour(0.0, 0.0, 0.0);
|
||||||
|
@ -48,6 +29,8 @@ colour ray_colour(const ray& r)
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
|
std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
|
||||||
|
|
||||||
auto viewport_height = 2.0;
|
auto viewport_height = 2.0;
|
||||||
auto viewport_width = ASPECT_RATIO * viewport_height;
|
auto viewport_width = ASPECT_RATIO * viewport_height;
|
||||||
auto focal_length = 1.0;
|
auto focal_length = 1.0;
|
||||||
|
@ -57,7 +40,9 @@ int main()
|
||||||
auto vertical = vec3(0, viewport_height, 0);
|
auto vertical = vec3(0, viewport_height, 0);
|
||||||
auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0,0,focal_length);
|
auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0,0,focal_length);
|
||||||
|
|
||||||
std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
|
hittable_list world;
|
||||||
|
world.add(make_shared<sphere>(point3(0,0,-1), 0.5));
|
||||||
|
world.add(make_shared<sphere>(point3(0,-100.5,-1), 100));
|
||||||
|
|
||||||
for (int y = HEIGHT - 1; y >= 0; --y)
|
for (int y = HEIGHT - 1; y >= 0; --y)
|
||||||
{
|
{
|
||||||
|
@ -68,7 +53,7 @@ int main()
|
||||||
auto v = double(y) / (HEIGHT-1);
|
auto v = double(y) / (HEIGHT-1);
|
||||||
ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
|
ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
|
||||||
|
|
||||||
colour pixel_colour = ray_colour(r);
|
colour pixel_colour = ray_colour(r, world);
|
||||||
write_colour(std::cout, pixel_colour);
|
write_colour(std::cout, pixel_colour);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue