From bcbc0719b38169f9b122461ae2857f7ab9344387 Mon Sep 17 00:00:00 2001 From: K Tyl Date: Sat, 6 Jun 2020 18:28:30 +0100 Subject: [PATCH] add hittable world --- src/main.cpp | 45 +++++++++++++++------------------------------ 1 file changed, 15 insertions(+), 30 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index a329384..5a5220e 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,6 +1,8 @@ +#include "rtweekend.h" + +#include "hittable_list.h" +#include "sphere.h" #include "colour.h" -#include "vec3.h" -#include "ray.h" #include @@ -8,37 +10,16 @@ const double ASPECT_RATIO = 16.0 / 9.0; const int WIDTH = 384; const int HEIGHT = static_cast(WIDTH / ASPECT_RATIO); -double hit_sphere(const point3& centre, double radius, const ray& r) +colour ray_colour(const ray& r, const hittable& world) { - vec3 oc = r.origin() - centre; - - auto a = r.direction().length_squared(); - auto half_b = dot(oc, r.direction()); - auto c = oc.length_squared() - radius*radius; - - auto discriminant = half_b*half_b - a*c; - - if (discriminant < 0) + hit_record rec; + if (world.hit(r, 0, infinity, rec)) { - return -1.0; - } - else - { - return (-half_b - sqrt(discriminant)) / a; - } -} - -colour ray_colour(const ray& r) -{ - auto t = hit_sphere(point3(0,0,-1), 0.5, r); - if (t > 0.0) - { - vec3 N = unit_vector(r.at(t) - vec3(0,0,-1)); - return 0.5*colour(N.x()+1, N.y()+1, N.z()+1); + return 0.5 * (rec.normal + colour(1,1,1)); } vec3 unit_direction = unit_vector(r.direction()); - t = 0.5 * (unit_direction.y() + 1.0); + auto t = 0.5 * (unit_direction.y() + 1.0); auto a = colour(1.0, 0.5, 0.6); auto b = colour(0.0, 0.0, 0.0); @@ -48,6 +29,8 @@ colour ray_colour(const ray& r) int main() { + std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n"; + auto viewport_height = 2.0; auto viewport_width = ASPECT_RATIO * viewport_height; auto focal_length = 1.0; @@ -57,7 +40,9 @@ int main() auto vertical = vec3(0, viewport_height, 0); auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0,0,focal_length); - std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n"; + hittable_list world; + world.add(make_shared(point3(0,0,-1), 0.5)); + world.add(make_shared(point3(0,-100.5,-1), 100)); for (int y = HEIGHT - 1; y >= 0; --y) { @@ -68,7 +53,7 @@ int main() auto v = double(y) / (HEIGHT-1); ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin); - colour pixel_colour = ray_colour(r); + colour pixel_colour = ray_colour(r, world); write_colour(std::cout, pixel_colour); } }