skein/CMakeLists.txt

75 lines
2.5 KiB
CMake

cmake_minimum_required(VERSION 3.27)
project(HelloAstro)
# Define platform-specific paths and libraries
if(WIN32)
# GLFW
set(GLFW_PATH "C:/libs/glfw-3.3.8.bin.WIN64")
include_directories(${GLFW_PATH}/include)
link_directories(${GLFW_PATH}/lib-vc2022)
# GLEW
set(GLEW_PATH "C:/libs/glew-2.2.0")
include_directories(${GLEW_PATH}/include)
link_directories(${GLEW_PATH}/lib/Release/x64)
# OpenGL
find_package(OpenGL REQUIRED)
elseif(UNIX)
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
elseif(APPLE)
message(FATAL_ERROR "macOS is not supported yet.")
endif()
add_executable(${PROJECT_NAME} src/hello.cpp src/io.cpp)
if(WIN32)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${GLEW_PATH}/bin/Release/x64/glew32.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
target_link_libraries(${PROJECT_NAME} glfw3)
target_link_libraries(${PROJECT_NAME} glew32)
target_include_directories(${PROJECT_NAME} PRIVATE ${GLEW_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} OpenGL::GL)
elseif(UNIX)
include_directories(${GLFW_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${GLFW_LIBRARIES})
target_link_libraries(${PROJECT_NAME} GLEW::GLEW)
target_link_libraries(${PROJECT_NAME} OpenGL::GL)
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/vert.glsl
${CMAKE_CURRENT_BINARY_DIR}/vert.glsl COPYONLY)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/frag.glsl
${CMAKE_CURRENT_BINARY_DIR}/frag.glsl COPYONLY)
# Append Git version to built executable after it has been built
find_package(Git)
if (GIT_FOUND)
if (WIN32)
set(TARGET_EXTENSION ".exe")
elseif(UNIX)
set(TARGET_EXTENSION "")
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND}
-DTARGET_DIR=$<TARGET_FILE_DIR:${PROJECT_NAME}>
-DPROJECT_NAME=${PROJECT_NAME}
-DTARGET_EXTENSION=${TARGET_EXTENSION}
-P ${CMAKE_CURRENT_SOURCE_DIR}/add_git_version_to_executable.cmake
)
else()
message("Git not found - will not rename the exectuable.")
endif()
# Include header-only libraries
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/astro/include)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/glm)