cmake_minimum_required(VERSION 3.27) project(HelloAstro) # Define platform-specific paths and libraries if(WIN32) # GLFW set(GLFW_PATH "C:/libs/glfw-3.3.8.bin.WIN64") include_directories(${GLFW_PATH}/include) link_directories(${GLFW_PATH}/lib-vc2022) # GLEW set(GLEW_PATH "C:/libs/glew-2.2.0") include_directories(${GLEW_PATH}/include) link_directories(${GLEW_PATH}/lib/Release/x64) # OpenGL find_package(OpenGL REQUIRED) elseif(UNIX) find_package(PkgConfig REQUIRED) pkg_search_module(GLFW REQUIRED glfw3) find_package(GLEW REQUIRED) find_package(OpenGL REQUIRED) elseif(APPLE) message(FATAL_ERROR "macOS is not supported yet.") endif() add_executable(${PROJECT_NAME} src/hello.cpp src/io.cpp) if(WIN32) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${GLEW_PATH}/bin/Release/x64/glew32.dll" $ ) target_link_libraries(${PROJECT_NAME} glfw3) target_link_libraries(${PROJECT_NAME} glew32) target_include_directories(${PROJECT_NAME} PRIVATE ${GLEW_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} OpenGL::GL) elseif(UNIX) include_directories(${GLFW_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${GLFW_LIBRARIES}) target_link_libraries(${PROJECT_NAME} GLEW::GLEW) target_link_libraries(${PROJECT_NAME} OpenGL::GL) endif() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/vert.glsl ${CMAKE_CURRENT_BINARY_DIR}/vert.glsl COPYONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/frag.glsl ${CMAKE_CURRENT_BINARY_DIR}/frag.glsl COPYONLY) # Append Git version to built executable after it has been built find_package(Git) if (GIT_FOUND) if (WIN32) set(TARGET_EXTENSION ".exe") elseif(UNIX) set(TARGET_EXTENSION "") endif() add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -DTARGET_DIR=$ -DPROJECT_NAME=${PROJECT_NAME} -DTARGET_EXTENSION=${TARGET_EXTENSION} -P ${CMAKE_CURRENT_SOURCE_DIR}/add_git_version_to_executable.cmake ) else() message("Git not found - will not rename the exectuable.") endif() # Include header-only libraries target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/astro/include) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/lib/glm)