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			d14139341a
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| d14139341a | |||
| ab5b400608 | |||
| 7034b1e70c | |||
| be40086eae | |||
| 4d1d2ed477 | |||
| 919d809467 | 
@ -2,6 +2,7 @@
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in vec3 Normal;
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in vec3 FragPos;
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in mat4x4 ModelViewProjection;
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out vec4 FragColor;
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@ -17,7 +18,7 @@ void main()
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    // Directional lighting
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    vec3 directionalLightColor = vec3(1.0, 1.0, 1.0);
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    vec3 lightPos = vec3(10.0, 7.0, -8.0);
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    vec3 lightPos = (ModelViewProjection * vec4(6.0, -7.0, 8.0, 1.0)).xyz;
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    vec3 normal = normalize(Normal);
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    vec3 lightDir = normalize(lightPos - FragPos);
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    float diff = max(dot(normal, lightDir), 0.0);
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@ -53,4 +53,5 @@ private:
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    double _meanAnomalyAtEpoch = 0;
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    const double getEccentricAnomaly() const;
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    static void makeSafe(double& value);
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};
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@ -11,6 +11,12 @@ Orbit::Orbit()
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    _keplerianElements.resize(6);
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}
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// some values cause singularities when they are zero. so, make them not zero
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void Orbit::makeSafe(double& value)
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{
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    value = value == 0.0 ? 0.0000001 : value;
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}
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double Orbit::getSemiMajorAxis() const
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{
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    return _keplerianElements[astro::semiMajorAxisIndex];
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@ -35,6 +41,7 @@ double Orbit::getInclination() const
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}
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void Orbit::setInclination(double inclination)
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{
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    makeSafe(inclination);
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    _keplerianElements[astro::inclinationIndex] = inclination;
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}
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@ -44,6 +51,7 @@ double Orbit::getArgumentOfPeriapsis() const
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}
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void Orbit::setArgumentOfPeriapsis(double argumentOfPeriapsis)
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{
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    makeSafe(argumentOfPeriapsis);
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    _keplerianElements[astro::argumentOfPeriapsisIndex] = argumentOfPeriapsis;
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}
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@ -53,6 +61,7 @@ double Orbit::getLongitudeOfAscendingNode() const
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}
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void Orbit::setLongitudeOfAscendingNode(double longitudeOfAscendingNode)
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{
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    makeSafe(longitudeOfAscendingNode);
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    _keplerianElements[astro::longitudeOfAscendingNodeIndex] = longitudeOfAscendingNode;
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}
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@ -119,7 +119,14 @@ void ParticleMap::setParticleLocalVelocity(const std::string& id, double time, c
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    newOrbit.setTrueAnomaly(keplerian[astro::trueAnomalyIndex]);
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    const double newMeanAnomaly = newOrbit.getMeanAnomaly(gravitationalParameter, time);
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    const double newMeanAnomalyAtEpoch = originalMeanAnomalyAtEpoch - (newMeanAnomaly - originalMeanAnomaly);
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    const double meanAnomalyShift = newMeanAnomaly - originalMeanAnomaly;
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    const double periapsisShift = newOrbit.getArgumentOfPeriapsis() - orbit.getArgumentOfPeriapsis();
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    //const double ascendingNodeShift = newOrbit.getLongitudeOfAscendingNode() - orbit.getLongitudeOfAscendingNode();
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    const double newMeanAnomalyAtEpoch = originalMeanAnomalyAtEpoch
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        - meanAnomalyShift
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        - periapsisShift;
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        //- ascendingNodeShift;
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    newOrbit.setMeanAnomalyAtEpoch(newMeanAnomalyAtEpoch);
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    setRelationship(parentId, id, newOrbit);
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@ -1,12 +1,9 @@
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#include "icosphere.hpp"
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#include <iostream>
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#include <array>
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#include "glm/gtc/matrix_transform.hpp"
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#include "gfx.hpp"
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#include <array>
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#include <glm/gtc/matrix_transform.hpp>
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Icosphere::Icosphere(float radius, int subdivisions, GLuint shaderProgram) :
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    _shaderProgram(shaderProgram),
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    _position({})
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@ -48,10 +45,6 @@ void Icosphere::generateVertices(float radius, int subdivisions)
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    {
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        triangles = subdivide(vertices, triangles);
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    }
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    std::cout <<
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        "subdivisions: " << subdivisions <<
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        " vertices: " << vertices.size() <<
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        " triangles: " << triangles.size() << std::endl;
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    // Scale vertices by radius after subdivision as subdivision happens on a
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    // unit sphere
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										80
									
								
								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										80
									
								
								src/main.cpp
									
									
									
									
									
								
							@ -35,7 +35,8 @@
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struct Input
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{
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    bool pauseTime;
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    bool updateOrbit;
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    bool prograde;
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    bool retrograde;
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} input;
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@ -44,14 +45,16 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods
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    if (action == GLFW_PRESS)
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    {
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        input.pauseTime = key == GLFW_KEY_SPACE;
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        input.updateOrbit = key == GLFW_KEY_W;
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        input.prograde = key == GLFW_KEY_W;
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        input.retrograde = key == GLFW_KEY_S;
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    }
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}
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void clearInput()
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{
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    input.pauseTime = false;
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    input.updateOrbit = false;
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    input.prograde = false;
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    input.retrograde = false;
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}
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// now should always increase linearly with real world time, this should not be modified by input
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@ -88,36 +91,43 @@ int main()
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    // set parameters of moon's orbit around earth
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    Orbit moonOrbit;
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    double moonOrbitSemiMajorAxis =  3.84748e8;
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    //double moonOrbitSemiMajorAxis =  3.84748e8;
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    double moonOrbitSemiMajorAxis =  1;
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    moonOrbit.setSemiMajorAxis(moonOrbitSemiMajorAxis); // metres
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    moonOrbit.setEccentricity(0.055);
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    moonOrbit.setInclination(glm::radians(5.15));       // radians
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    moonOrbit.setArgumentOfPeriapsis(318.15);           // in the case of the moon these last two values are
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    moonOrbit.setLongitudeOfAscendingNode(60.0);        // pretty much constantly changing so use whatever
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    //moonOrbit.setEccentricity(0.055);
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    //moonOrbit.setInclination(glm::radians(5.15));       // radians
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    //moonOrbit.setArgumentOfPeriapsis(318.15);           // in the case of the moon these last two values are
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    //moonOrbit.setLongitudeOfAscendingNode(60.0);        // pretty much constantly changing so use whatever
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    moonOrbit.setEccentricity(0.01);
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    moonOrbit.setInclination(0.0);
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    moonOrbit.setArgumentOfPeriapsis(0.0);
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    moonOrbit.setLongitudeOfAscendingNode(0.0);
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    moonOrbit.setTrueAnomaly(0.0);
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    // set parameters of satellite orbit around moon
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    Orbit stationOrbit;
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    stationOrbit.setSemiMajorAxis(5e7);
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    stationOrbit.setEccentricity(0.6);
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    stationOrbit.setInclination(glm::radians(89.0));
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    stationOrbit.setArgumentOfPeriapsis(43.2);
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    stationOrbit.setLongitudeOfAscendingNode(239.7);
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    stationOrbit.setTrueAnomaly(0.0);
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    //Orbit stationOrbit;
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    //stationOrbit.setSemiMajorAxis(5e7);
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    //stationOrbit.setEccentricity(0.6);
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    //stationOrbit.setInclination(glm::radians(89.0));
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    //stationOrbit.setArgumentOfPeriapsis(43.2);
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    //stationOrbit.setLongitudeOfAscendingNode(239.7);
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    //stationOrbit.setTrueAnomaly(0.0);
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    ParticleMap map;
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    map.setParticle({"earth", 5.9e24});
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    map.setParticle({"moon", 7.3e22});
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    map.setParticle({"station", 1e6});
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    //map.setParticle({"earth", 5.9e24});
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    //map.setParticle({"moon", 7.3e22});
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    map.setParticle({"earth", 1});
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    map.setParticle({"moon", .5});
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    //map.setParticle({"station", 1e6});
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    map.setRelationship("earth", "moon", moonOrbit);
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    map.setRelationship("moon", "station", stationOrbit);
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    //map.setRelationship("moon", "station", stationOrbit);
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    float scale = moonOrbitSemiMajorAxis * 1.1;
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    ParticleVisualizer earthVis(map, "earth", 0.1, litProgram, unlitProgram, scale);
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    ParticleVisualizer moonVis(map, "moon", 0.02, litProgram, unlitProgram, scale);
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    ParticleVisualizer stationVis(map, "station", 0.01, litProgram, unlitProgram, scale);
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    //ParticleVisualizer stationVis(map, "station", 0.01, litProgram, unlitProgram, scale);
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    OrbitVisualizer moonOrbitVis(map, "moon", unlitProgram, scale);
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    OrbitVisualizer stationOrbitVis(map, "station", unlitProgram, scale);
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    //OrbitVisualizer stationOrbitVis(map, "station", unlitProgram, scale);
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    // register input
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    glfwSetKeyCallback(window, keyCallback);
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@ -166,16 +176,18 @@ int main()
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        }
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        else
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        {
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            if (input.updateOrbit)
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            //glm::dvec3 v = map.getParticleLocalVelocity("station", time);
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            glm::dvec3 v = map.getParticleLocalVelocity("moon", time);
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            if (input.prograde)
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            {
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                const glm::dvec3 p = map.getParticleLocalPosition("station", time);
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                const glm::dvec3 v = map.getParticleLocalVelocity("station", time);
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                const glm::dvec3 newVelocity = v * 0.99;
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                map.setParticleLocalVelocity("station", time, newVelocity);
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                v *= 1.01;
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            }
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            else if (input.retrograde)
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            {
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                v *= 0.99;
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            }
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            //map.setParticleLocalVelocity("station", time, v);
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            map.setParticleLocalVelocity("moon", time, v);
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        }
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        // rendering
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@ -186,17 +198,17 @@ int main()
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        const Particle& earth = map.getParticle("earth");
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        const Particle& moon = map.getParticle("moon");
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        moonOrbit = map.getOrbit("moon");
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        stationOrbit = map.getOrbit("station");
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        //stationOrbit = map.getOrbit("station");
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        moonOrbit.update(time, earth.getGravitationalParameter());
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        stationOrbit.update(time, moon.getGravitationalParameter());
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        //stationOrbit.update(time, moon.getGravitationalParameter());
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        map.setRelationship("earth", "moon", moonOrbit);
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        map.setRelationship("moon", "station", stationOrbit);
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        //map.setRelationship("moon", "station", stationOrbit);
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        earthVis.render(time);
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        moonVis.render(time);
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        stationVis.render(time);
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        //stationVis.render(time);
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        moonOrbitVis.render(time);
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        stationOrbitVis.render(time);
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        //stationOrbitVis.render(time);
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        glfwSwapBuffers(window);
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    }
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@ -1,5 +1,6 @@
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#include "orbitvisualizer.hpp"
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#include "gfx.hpp"
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#include "icosphere.hpp"
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OrbitVisualizer::OrbitVisualizer(const ParticleMap& map, const std::string& particleId, const GLuint shaderProgram, float scale)
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    : _map(map), _particleId(particleId), _shaderProgram(shaderProgram), _scale(scale)
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@ -23,12 +24,32 @@ void OrbitVisualizer::render(const float time)
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    glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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    glDrawArrays(GL_LINE_LOOP, 0, _vertices.size() / 3);
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    glm::dvec3 position;
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    Icosphere apoapsis(0.01, 2, _shaderProgram);
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    position = getPositionOnOrbit(3.142);
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    position /= _scale;
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    apoapsis.setPosition(position);
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    apoapsis.render(time);
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    Icosphere periapsis(0.01, 2, _shaderProgram);
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    position = getPositionOnOrbit(0.0);
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    position /= _scale;
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    periapsis.setPosition(position);
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    periapsis.render(time);
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}
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glm::dvec3 OrbitVisualizer::getPositionOnOrbit(double trueAnomaly) const
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{
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    Orbit orbit(_map.getOrbit(_particleId));
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    orbit.setTrueAnomaly(trueAnomaly);
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    return orbit.getPosition(1);
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}
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void OrbitVisualizer::regenerateVertices(const glm::vec3& basePos)
 | 
			
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{
 | 
			
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    Orbit orbit(_map.getOrbit(_particleId));
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 | 
			
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    _vertices.clear();
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    for (int i = 0; i < _vertexCount; i++)
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    {
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@ -36,18 +57,8 @@ void OrbitVisualizer::regenerateVertices(const glm::vec3& basePos)
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        // better to actually create a first-class ellipse object and use that to generate
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        // a nice continuous mesh, instead of using orbital positions. 
 | 
			
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        float t = (float)i / (float)_vertexCount * 2.0 * _pi;
 | 
			
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        orbit.setTrueAnomaly(t);
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        //glm::vec3 pos = orbit.getPositionFromMeanAnomaly(t, 1);
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        glm::vec3 pos = orbit.getPosition(1);
 | 
			
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        glm::vec3 pos = getPositionOnOrbit(t);
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		||||
        pos += basePos;
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 | 
			
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        // Vertices come out of the library with X and Y being in the 'flat' plane. Re-order them
 | 
			
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        // here such that Z is up.
 | 
			
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        float y = pos.z;
 | 
			
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        pos.z = pos.y;
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        pos.y = y;
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        pos.z *= -1;
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        pos /= _scale;
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        _vertices.push_back(pos.x);
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@ -25,5 +25,6 @@ class OrbitVisualizer
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        GLuint _vao;
 | 
			
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        std::vector<float> _vertices;
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		||||
 | 
			
		||||
        glm::dvec3 getPositionOnOrbit(double trueAnomaly) const;
 | 
			
		||||
        void regenerateVertices(const glm::vec3& basePos);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
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@ -9,14 +9,7 @@ ParticleVisualizer::ParticleVisualizer(const ParticleMap& map, const std::string
 | 
			
		||||
 | 
			
		||||
void ParticleVisualizer::render(float time)
 | 
			
		||||
{
 | 
			
		||||
    // TODO: get mean anomly from particle which has the mass!!
 | 
			
		||||
    //const float meanAnomaly = time;
 | 
			
		||||
    glm::vec3 pos = _map.getParticlePosition(_particleId);
 | 
			
		||||
    float y = pos.z;
 | 
			
		||||
    pos.z = pos.y;
 | 
			
		||||
    pos.y = y;
 | 
			
		||||
    pos.z *= -1;
 | 
			
		||||
 | 
			
		||||
    pos /= _scale;
 | 
			
		||||
 | 
			
		||||
    // TODO: extract widget to its own visualizer since we know it wants an orbit but we
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										6
									
								
								todo.md
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								todo.md
									
									
									
									
									
								
							@ -42,5 +42,9 @@ Argument of Periapsis
 | 
			
		||||
 | 
			
		||||
Hypothesis: The shifting in position is caused by a the change in the argument of periapsis which is not accounted for when updating the orbit
 | 
			
		||||
 | 
			
		||||
Test: Update the velocity such that the apo- and periapses of the orbit swap sides. This would cause the particle to jump to the other side of the planet
 | 
			
		||||
What happens when the initial orbit is circular?
 | 
			
		||||
 | 
			
		||||
Test: Update the velocity such that the apo- and periapses of the orbit should swap sides. This should cause the particle to jump to the other side of the planet.
 | 
			
		||||
Test: Position the particle exactly at the apo- or periapsis before updating the velocity. The particle should remain stationary.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -9,11 +9,13 @@ uniform mat4x4 _Projection;
 | 
			
		||||
 | 
			
		||||
out vec3 Normal;
 | 
			
		||||
out vec3 FragPos;
 | 
			
		||||
out mat4x4 ModelViewProjection;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
    vec4 pos = vec4(aPos, 1.0);
 | 
			
		||||
    mat4x4 mvp = _Projection * _View * _Model;
 | 
			
		||||
    ModelViewProjection = mvp;
 | 
			
		||||
 | 
			
		||||
    gl_Position = mvp * pos;
 | 
			
		||||
    FragPos = vec3(_Model * pos);
 | 
			
		||||
 | 
			
		||||
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