chore: remove startup sphere log
This commit is contained in:
		
							parent
							
								
									4d1d2ed477
								
							
						
					
					
						commit
						be40086eae
					
				| @ -1,12 +1,9 @@ | ||||
| #include "icosphere.hpp" | ||||
| 
 | ||||
| #include <iostream> | ||||
| #include <array> | ||||
| 
 | ||||
| #include "glm/gtc/matrix_transform.hpp" | ||||
| 
 | ||||
| #include "gfx.hpp" | ||||
| 
 | ||||
| #include <array> | ||||
| #include <glm/gtc/matrix_transform.hpp> | ||||
| 
 | ||||
| Icosphere::Icosphere(float radius, int subdivisions, GLuint shaderProgram) : | ||||
|     _shaderProgram(shaderProgram), | ||||
|     _position({}) | ||||
| @ -48,10 +45,6 @@ void Icosphere::generateVertices(float radius, int subdivisions) | ||||
|     { | ||||
|         triangles = subdivide(vertices, triangles); | ||||
|     } | ||||
|     std::cout << | ||||
|         "subdivisions: " << subdivisions << | ||||
|         " vertices: " << vertices.size() << | ||||
|         " triangles: " << triangles.size() << std::endl; | ||||
| 
 | ||||
|     // Scale vertices by radius after subdivision as subdivision happens on a
 | ||||
|     // unit sphere
 | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user