|  | c73f7f74db | feat: add time uniform to shader | 2023-07-27 22:18:33 +02:00 |  | 
			
				
					|  | 1c5350b67d | feat: hello triangle Compile a vertex and fragment shader from the same directory as
hello.cpp.
Renders an orange triangle on a blue background. | 2023-07-26 23:38:21 +02:00 |  | 
			
				
					|  | 8eface137b | feat: include glew on windows chore: update window title
build: link correct lib path
build: copy dll to artifacts
fix: remove redundant include
docs: remove duplicate lines | 2023-07-26 23:37:37 +02:00 |  | 
			
				
					|  | 3944a76d6d | feat: include glew on linux | 2023-07-24 22:41:29 +01:00 |  | 
			
				
					|  | 4cbe93321d | feat: compile on linux | 2023-07-24 22:15:49 +01:00 |  | 
			
				
					|  | 4c94e0f047 | feat: add OpenGL window on Windows | 2023-07-23 18:21:44 +02:00 |  | 
			
				
					|  | c0c1e8be74 | feat: open window with GLFW on Windows | 2023-07-23 17:46:53 +02:00 |  | 
			
				
					|  | 43ce32922b | chore: build with cmake | 2023-07-23 16:46:30 +02:00 |  | 
			
				
					|  | b14f8d5950 | feat: initial commit
						
						
						
						
						
						
							
 v0.0.0 | 2023-07-23 16:45:15 +02:00 |  |