fix: correct matrix order
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				| @ -13,7 +13,7 @@ out vec3 FragPos; | |||||||
| void main() | void main() | ||||||
| { | { | ||||||
|     vec4 pos = vec4(aPos, 1.0); |     vec4 pos = vec4(aPos, 1.0); | ||||||
|     mat4x4 mvp = _Projection * _Model * _View; |     mat4x4 mvp = _Projection * _View * _Model; | ||||||
| 
 | 
 | ||||||
|     gl_Position = mvp * pos; |     gl_Position = mvp * pos; | ||||||
|     FragPos = vec3(_Model * pos); |     FragPos = vec3(_Model * pos); | ||||||
|  | |||||||
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