diff --git a/vert.glsl b/vert.glsl index af0bea9..95c6193 100644 --- a/vert.glsl +++ b/vert.glsl @@ -13,7 +13,7 @@ out vec3 FragPos; void main() { vec4 pos = vec4(aPos, 1.0); - mat4x4 mvp = _Projection * _Model * _View; + mat4x4 mvp = _Projection * _View * _Model; gl_Position = mvp * pos; FragPos = vec3(_Model * pos);