chore: remove startup sphere log
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4d1d2ed477
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be40086eae
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@ -1,12 +1,9 @@
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#include "icosphere.hpp"
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#include "icosphere.hpp"
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#include <iostream>
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#include <array>
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#include "glm/gtc/matrix_transform.hpp"
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#include "gfx.hpp"
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#include "gfx.hpp"
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#include <array>
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#include <glm/gtc/matrix_transform.hpp>
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Icosphere::Icosphere(float radius, int subdivisions, GLuint shaderProgram) :
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Icosphere::Icosphere(float radius, int subdivisions, GLuint shaderProgram) :
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_shaderProgram(shaderProgram),
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_shaderProgram(shaderProgram),
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_position({})
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_position({})
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@ -48,10 +45,6 @@ void Icosphere::generateVertices(float radius, int subdivisions)
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{
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{
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triangles = subdivide(vertices, triangles);
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triangles = subdivide(vertices, triangles);
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}
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}
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std::cout <<
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"subdivisions: " << subdivisions <<
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" vertices: " << vertices.size() <<
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" triangles: " << triangles.size() << std::endl;
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// Scale vertices by radius after subdivision as subdivision happens on a
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// Scale vertices by radius after subdivision as subdivision happens on a
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// unit sphere
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// unit sphere
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