diff --git a/src/icosphere.cpp b/src/icosphere.cpp index 94ee370..aa5ab6f 100644 --- a/src/icosphere.cpp +++ b/src/icosphere.cpp @@ -1,12 +1,9 @@ #include "icosphere.hpp" - -#include -#include - -#include "glm/gtc/matrix_transform.hpp" - #include "gfx.hpp" +#include +#include + Icosphere::Icosphere(float radius, int subdivisions, GLuint shaderProgram) : _shaderProgram(shaderProgram), _position({}) @@ -48,10 +45,6 @@ void Icosphere::generateVertices(float radius, int subdivisions) { triangles = subdivide(vertices, triangles); } - std::cout << - "subdivisions: " << subdivisions << - " vertices: " << vertices.size() << - " triangles: " << triangles.size() << std::endl; // Scale vertices by radius after subdivision as subdivision happens on a // unit sphere