skein/src/main.cpp

82 lines
1.8 KiB
C++
Raw Normal View History

2023-07-23 16:46:30 +02:00
// To compile on Windows
2023-07-24 23:15:49 +02:00
// Install GLFW 3.3.8
// https://www.glfw.org/download.html
// Install GLEW 2.2.0
// https://github.com/nigels-com/glew/releases/tag/glew-2.2.0
//
// extract the downloaded .zip files to "C:/libs"; this is currently expected
2023-07-24 23:15:49 +02:00
// by our CMakeLists.txt.
2023-07-23 16:46:30 +02:00
// Install CMake
// https://cmake.org/download
// Add to PATH for all users
// from project root:
// mkdir build
// cd build
// cmake ..
// cmake --build .
2023-07-23 17:46:53 +02:00
// The last step compiles the executable - this can also be done from Visual
// Studio
2023-07-23 16:46:30 +02:00
2023-07-23 17:46:53 +02:00
// To run in VS
// Set startup project in Solution Explorer
2023-07-24 23:15:49 +02:00
// Press F5 to run
2023-08-02 00:29:52 +02:00
// To run in VSCode
// https://code.visualstudio.com/docs/cpp/config-mingw
2023-07-24 23:15:49 +02:00
// To compile on Arch Linux
//
// Install dependencies
2023-07-24 23:31:58 +02:00
// sudo pacman -S glfw mesa glew
2023-07-24 23:15:49 +02:00
//
// Build
// cmake ..
// cmake --build .
2023-07-23 17:46:53 +02:00
2023-07-24 23:31:58 +02:00
#include <GL/glew.h>
2023-07-23 17:46:53 +02:00
#include <GLFW/glfw3.h>
2023-07-23 16:45:15 +02:00
#include "gfx.hpp"
2023-08-02 01:52:04 +02:00
#include "icosphere.hpp"
#include "orbit.hpp"
2023-07-30 23:02:20 +02:00
int main()
{
GLFWwindow* window = nullptr;
2023-08-06 15:49:59 +02:00
if (initGraphics(&window, "Hello Astro") != 0)
2023-07-30 23:02:20 +02:00
return -1;
2023-08-06 13:08:49 +02:00
GLuint litProgram = compileShaderProgram("./frag_lit.glsl");
GLuint unlitProgram = compileShaderProgram("./frag_unlit.glsl");
2023-08-06 12:44:34 +02:00
Icosphere sphere(0.5, 2);
2023-08-06 15:20:22 +02:00
Orbit orbit(100);
2023-07-30 23:02:20 +02:00
2023-07-27 21:54:06 +02:00
// Main loop
2023-07-23 17:46:53 +02:00
while (!glfwWindowShouldClose(window))
{
glClearColor(0.2, 0.3, 0.3, 1.0);
2023-08-03 10:28:14 +02:00
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
2023-07-23 18:21:44 +02:00
2023-08-06 13:08:49 +02:00
float time = glfwGetTime();
2023-08-06 13:08:49 +02:00
// Render lit objects
glUseProgram(litProgram);
updateModelViewProjectionMatrix(litProgram, time);
2023-08-06 12:44:34 +02:00
sphere.render();
2023-08-06 13:08:49 +02:00
// Render unlit objects
glUseProgram(unlitProgram);
updateModelViewProjectionMatrix(unlitProgram, time);
orbit.render();
2023-07-23 18:21:44 +02:00
glfwSwapBuffers(window);
2023-07-23 17:46:53 +02:00
glfwPollEvents();
}
glfwTerminate();
2023-07-23 16:45:15 +02:00
return 0;
2023-07-24 23:15:49 +02:00
}