initial commit

This commit is contained in:
ktyl 2022-08-04 21:20:29 +01:00
commit 633c8e3ca7
18 changed files with 361 additions and 0 deletions

11
.gitignore vendored Normal file
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# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/

46
.vscode/launch.json vendored Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Play in Editor",
"type": "godot-mono",
"mode": "playInEditor",
"request": "launch"
},
{
"name": "Launch",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/usr/bin/godot-mono",
"executableArguments": [
"--path",
"${workspaceRoot}"
]
},
{
"name": "Launch (Select Scene)",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/usr/bin/godot-mono",
"executableArguments": [
"--path",
"${workspaceRoot}",
"${command:SelectLaunchScene}"
]
},
{
"name": "Attach",
"type": "godot-mono",
"request": "attach",
"address": "localhost",
"port": 23685
}
]
}

18
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "/usr/bin/godot-mono",
"type": "process",
"args": [
"--build-solutions",
"--path",
"${workspaceRoot}",
"--no-window",
"-q"
],
"problemMatcher": "$msCompile"
}
]
}

7
default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png Normal file

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

5
learnin.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
</Project>

19
learnin.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "learnin", "learnin.csproj", "{99680112-79F2-4DCB-AC6B-3C08793C23FF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{99680112-79F2-4DCB-AC6B-3C08793C23FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{99680112-79F2-4DCB-AC6B-3C08793C23FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{99680112-79F2-4DCB-AC6B-3C08793C23FF}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{99680112-79F2-4DCB-AC6B-3C08793C23FF}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{99680112-79F2-4DCB-AC6B-3C08793C23FF}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{99680112-79F2-4DCB-AC6B-3C08793C23FF}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="learnin"
run/main_scene="res://scenes/Main.tscn"
config/icon="res://icon.png"
[global]
mono=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

18
scenes/Main.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scenes/Train.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Railway.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/OrbitCamera.tscn" type="PackedScene" id=3]
[node name="Main" type="Node2D"]
[node name="Train" parent="." instance=ExtResource( 1 )]
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461314, 0.76112, -2.26831e-08, 0.648611, 0, 0, 0 )
[node name="OrbitCamera" parent="." instance=ExtResource( 3 )]
_speed = 1.0
[node name="Railway" parent="." instance=ExtResource( 2 )]
script = null

9
scenes/OrbitCamera.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/OrbitCamera.cs" type="Script" id=1]
[node name="OrbitCamera" type="Spatial"]
script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.636065, -0.249781, 0.73009, 0, 0.946159, 0.323703, -0.771636, -0.205896, 0.601818, 8.49012, 5.30069, 6.71091 )

22
scenes/RailNode.tscn Normal file
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[gd_scene load_steps=2 format=2]
[sub_resource type="CSharpScript" id=1]
script/source = "using Godot;
using System;
public class RailNode : Spatial
{
public override void _Ready()
{
}
// public override void _Process(float delta)
// {
//
// }
}
"
[node name="Spatial" type="Spatial"]
script = SubResource( 1 )

23
scenes/Railway.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scripts/Railway.cs" type="Script" id=1]
[sub_resource type="Curve3D" id=1]
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 8.10688, -1.81506, 7.57791, 0, 0, 0, 0, 0, 0, -4.46766, -3.67929, 0.175438, 0, 0, 0, 0, 0, 0, -6.79476, 2.00362, -6.79993, 0, 0, 0, 0, 0, 0, 5.56111, 6.33345, -1.84912, 0, 0, 0, 0, 0, 0, 11.2517, 3.50708, 4.91382, 0, 0, 0, 0, 0, 0, 14.9168, -0.251479, 11.0718 ),
"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0 )
}
[sub_resource type="SpatialMaterial" id=2]
flags_unshaded = true
vertex_color_use_as_albedo = true
[node name="Railway" type="Path"]
curve = SubResource( 1 )
script = ExtResource( 1 )
_color = Color( 0, 1, 0.133333, 1 )
[node name="ImmediateGeometry" type="ImmediateGeometry" parent="."]
material_override = SubResource( 2 )
[connection signal="curve_changed" from="." to="." method="OnPathCurveChanged"]

12
scenes/Train.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/Train.cs" type="Script" id=1]
[node name="Train" type="Node"]
script = ExtResource( 1 )
[node name="CSGBox" type="CSGBox" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
width = 1.0
height = 1.0
depth = 4.0

18
scripts/OrbitCamera.cs Normal file
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using Godot;
using System;
public class OrbitCamera : Spatial
{
[Export]
private float _speed;
public override void _Ready()
{
}
public override void _Process(float delta)
{
Rotate(Vector3.Up, _speed * delta);
}
}

53
scripts/Railway.cs Normal file
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using Godot;
using System;
[Tool]
public class Railway : Path
{
[Export]
private Color _color;
[Export]
private float _gauge = 1f;
private ImmediateGeometry _geo = null;
private Vector3[] _points = null;
public void OnPathCurveChanged()
{
Curve.Tessellate();
_points = Curve.GetBakedPoints();
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
base._Ready();
_geo = GetNode<ImmediateGeometry>("ImmediateGeometry");
var m = new SpatialMaterial();
m.VertexColorUseAsAlbedo = true;
m.FlagsUnshaded = true;
_geo.MaterialOverride = m;
OnPathCurveChanged();
}
public override void _Process(float delta)
{
base._Process(delta);
if (_geo == null) return;
if (_points == null || _points.Length == 0) return;
_geo.Clear();
_geo.Begin(Mesh.PrimitiveType.LineStrip);
_geo.SetColor(new Color(1, 0, 0));
for(int i = 0; i < _points.Length; i++)
{
_geo.AddVertex(_points[i]);
}
_geo.End();
}
}

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scripts/Tracks.cs Normal file
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using Godot;
using System;
[Tool]
public class Tracks : ImmediateGeometry
{
private SpatialMaterial _m;
public override void _Ready()
{
// set up a material for imgui to use
_m = new SpatialMaterial();
_m.VertexColorUseAsAlbedo = true;
_m.FlagsUnshaded = true;
this.MaterialOverride = _m;
}
public override void _Process(float delta)
{
GD.Print("hi!");
}
}

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scripts/Train.cs Normal file
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using Godot;
using System;
public class Train : Node
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
}