shmodot/scenes/RailNode.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="CSharpScript" id=1]
script/source = "using Godot;
using System;
public class RailNode : Spatial
{
public override void _Ready()
{
}
// public override void _Process(float delta)
// {
//
// }
}
"
[node name="Spatial" type="Spatial"]
script = SubResource( 1 )