bogies and exported properties
This commit is contained in:
parent
c1e19b21fc
commit
44cbc7b5ae
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@ -1,4 +1,5 @@
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{
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{
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"editor.formatOnSave": true,
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"editor.formatOnSave": true,
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"editor.formatOnType": true
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"editor.formatOnType": true,
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"vscode-neovim.neovimExecutablePaths.linux": "/usr/bin/nvim"
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}
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}
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@ -0,0 +1,9 @@
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[gd_scene format=2]
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[node name="Bogey" type="Spatial"]
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[node name="CSGBox" type="CSGBox" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0 )
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width = 0.9
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height = 0.4
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depth = 1.1
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@ -17,3 +17,6 @@ transform = Transform( 0.515898, 0.606099, -0.605386, -0.393123, 0.795389, 0.461
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_speed = 0.5
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_speed = 0.5
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[node name="Railway" parent="." instance=ExtResource( 2 )]
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[node name="Railway" parent="." instance=ExtResource( 2 )]
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RailWidth = 0.0
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RailHeight = 0.0
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RailGauge = 0.0
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@ -0,0 +1,25 @@
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[gd_scene load_steps=2 format=2]
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[sub_resource type="Curve3D" id=1]
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_data = {
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"points": PoolVector3Array( ),
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"tilts": PoolRealArray( )
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}
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[node name="Rail" type="Spatial"]
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[node name="Path" type="Path" parent="."]
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curve = SubResource( 1 )
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[node name="CSGPolygon" type="CSGPolygon" parent="."]
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polygon = PoolVector2Array( -0.383256, -0.00220253, -0.383256, 1.0066, 0.383256, 1.00219, 0.383256, -0.00220253 )
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mode = 2
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path_node = NodePath("../Path")
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path_interval_type = 0
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path_interval = 1.0
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path_simplify_angle = 0.0
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path_rotation = 2
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path_local = false
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path_continuous_u = true
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path_u_distance = 1.0
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path_joined = false
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@ -11,17 +11,17 @@ _data = {
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[node name="Railway" type="Spatial"]
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[node name="Railway" type="Spatial"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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RailWidth = 0.05
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RailHeight = 0.1
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RailGauge = 0.8
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_railPaths = [ NodePath("L"), NodePath("R") ]
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_railPaths = [ NodePath("L"), NodePath("R") ]
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_centreLine = NodePath("Centreline")
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_centreLine = NodePath("Centreline")
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_railWidth = 0.07
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_railHeight = 0.12
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_railGauge = 0.8
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[node name="Centreline" type="Path" parent="."]
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[node name="Centreline" type="Path" parent="."]
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curve = SubResource( 1 )
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curve = SubResource( 1 )
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[node name="L" type="CSGPolygon" parent="."]
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[node name="L" type="CSGPolygon" parent="."]
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polygon = PoolVector2Array( -0.47, 0, -0.47, 0.12, -0.33, 0.12, -0.33, 0 )
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polygon = PoolVector2Array( -0.45, 0, -0.45, 0.1, -0.35, 0.1, -0.35, 0 )
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mode = 2
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mode = 2
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path_node = NodePath("../Centreline")
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path_node = NodePath("../Centreline")
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path_interval_type = 0
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path_interval_type = 0
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@ -34,7 +34,7 @@ path_u_distance = 1.0
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path_joined = false
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path_joined = false
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[node name="R" type="CSGPolygon" parent="."]
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[node name="R" type="CSGPolygon" parent="."]
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polygon = PoolVector2Array( 0.33, 0, 0.33, 0.12, 0.47, 0.12, 0.47, 0 )
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polygon = PoolVector2Array( 0.35, 0, 0.35, 0.1, 0.45, 0.1, 0.45, 0 )
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mode = 2
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mode = 2
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path_node = NodePath("../Centreline")
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path_node = NodePath("../Centreline")
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path_interval_type = 0
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path_interval_type = 0
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@ -1,11 +1,9 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/Train.cs" type="Script" id=1]
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[ext_resource path="res://scripts/Train.cs" type="Script" id=1]
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[ext_resource path="res://scenes/TrainCar.tscn" type="PackedScene" id=2]
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[node name="Train" type="Spatial"]
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[node name="Train" type="Spatial"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="CSGBox" type="CSGBox" parent="."]
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[node name="Train Car" parent="." instance=ExtResource( 2 )]
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width = 1.0
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height = 1.0
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depth = 4.0
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@ -0,0 +1,21 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/TrainCar.cs" type="Script" id=1]
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[ext_resource path="res://scenes/Bogie.tscn" type="PackedScene" id=2]
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[node name="Train Car" type="Spatial"]
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script = ExtResource( 1 )
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_boxNode = NodePath("CSGBox")
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_bogiePaths = [ NodePath("Bogie"), NodePath("Bogie2") ]
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[node name="CSGBox" type="CSGBox" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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width = 1.0
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height = 1.0
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depth = 8.0
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[node name="Bogie" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 )
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[node name="Bogie2" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
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@ -11,12 +11,51 @@ public class Railway : Node
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[Export]
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[Export]
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private NodePath _centreLine;
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private NodePath _centreLine;
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[Export]
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private float _railWidth;
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private float _railWidth;
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[Export]
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private float _railHeight;
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private float _railHeight;
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private float _railGauge;
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[Export]
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[Export]
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private float _railGauge = 1.0f;
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private float RailWidth
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{
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get => _railWidth;
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set
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{
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_railWidth = value;
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if (Engine.EditorHint)
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{
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SetRailCrossSection();
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}
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}
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}
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[Export]
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private float RailHeight
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{
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get => _railHeight;
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set
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{
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_railHeight = value;
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if (Engine.EditorHint)
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{
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SetRailCrossSection();
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}
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}
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}
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[Export]
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private float RailGauge
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{
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get => _railGauge;
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set
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{
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_railGauge = value;
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if (Engine.EditorHint)
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{
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SetRailCrossSection();
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}
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}
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}
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private Path _path = null;
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private Path _path = null;
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private Path Path
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private Path Path
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@ -40,6 +79,7 @@ public class Railway : Node
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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public override void _Ready()
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{
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{
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}
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}
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private void SetRailCrossSection()
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private void SetRailCrossSection()
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@ -53,10 +93,10 @@ public class Railway : Node
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{
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{
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var rail = GetNode<CSGPolygon>(_railPaths[i]);
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var rail = GetNode<CSGPolygon>(_railPaths[i]);
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float w = _railWidth;
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float w = RailWidth;
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float h = _railHeight;
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float h = RailHeight;
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// horizontal offset of rail from centreline
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// horizontal offset of rail from centreline
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float c = (-.5f + i) * _railGauge;
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float c = (-.5f + i) * RailGauge;
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var polygon = new Vector2[4];
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var polygon = new Vector2[4];
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polygon[0] = new Vector2(c - w, 0);
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polygon[0] = new Vector2(c - w, 0);
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@ -69,10 +109,7 @@ public class Railway : Node
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public override void _Process(float delta)
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public override void _Process(float delta)
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{
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{
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if (Engine.EditorHint)
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{
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SetRailCrossSection();
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}
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}
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}
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public void AddPathFollower(PathFollow pathFollow)
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public void AddPathFollower(PathFollow pathFollow)
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using Godot;
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using System;
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[Tool]
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public class TrainCar : Spatial
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{
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public float Length => Box.Depth;
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[Export]
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private NodePath _boxNode;
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[Export]
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private NodePath[] _bogiePaths;
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[Export]
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private float Wheelbase
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{
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get => _wheelbase;
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set
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{
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_wheelbase = value;
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if (Engine.EditorHint)
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{
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SetBogeyPositions();
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}
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}
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}
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private float _wheelbase;
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private readonly Spatial[] _bogies = new Spatial[2];
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private CSGBox _box;
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private CSGBox Box
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{
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get
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{
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if (_box == null)
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{
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_box = GetNode<CSGBox>(_boxNode);
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}
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return _box;
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}
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}
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public override void _Ready()
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{
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}
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public override void _Process(float delta)
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{
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}
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private void SetBogeyPositions()
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{
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if (Wheelbase > Length)
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throw new Exception("wheelbase cannot be longer than car length");
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if (_bogiePaths.Length != 2)
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throw new Exception("_bogeyPaths should be of length 2");
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for (int i = 0; i < 2; i++)
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{
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_bogies[i] = GetNode<Spatial>(_bogiePaths[i]);
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}
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var axis = Vector3.Forward * Wheelbase;
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_bogies[0].Translation = axis * 0.5f;
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_bogies[1].Translation = axis * -0.5f;
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}
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}
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