This commit is contained in:
ktyl 2022-08-14 23:50:09 +01:00
parent 89477e7ce8
commit c1e19b21fc
3 changed files with 75 additions and 32 deletions

View File

@ -5,24 +5,41 @@
[sub_resource type="Curve3D" id=1]
bake_interval = 0.01
_data = {
"points": PoolVector3Array( -2.68413, 0, -1.21546, 2.68413, 0, 1.21546, -20.005, 0, -8.27961, -0.202576, 0, -2.12705, 0.202576, 0, 2.12705, -15.5484, 0.00448608, -2.35426, -1.06352, 0, -2.88671, 1.06352, 0, 2.88671, -16.1055, 0.000946045, 5.85007, -3.24122, 0, 0.202576, 3.24122, 0, -0.202576, -8.81272, 0, 10.4587, -0.468547, 0, 2.85805, 0.468547, 0, -2.85805, -3.58364, -0.000244141, 4.56199, -1.17756, 0, 3.41513, 1.17756, 0, -3.41513, -5.10296, -0.000259399, -3.5917, -2.78542, 0, -1.56996, 2.78542, 0, 1.56996, 3.2912, -0.000259399, -6.30449, -3.70976, 0, -1.39605, 3.70976, 0, 1.39605, 9.68509, -0.000259399, -0.0972629, 0, 0, 0, 0, 0, 0, 19.9658, -0.000259399, -1.11014 ),
"points": PoolVector3Array( -2.68413, 0, -1.21546, 2.68413, 0, 1.21546, -20.005, 0, -8.27961, -0.202576, 0, -2.12705, 0.202576, 0, 2.12705, -15.5484, 0.00448608, -2.35426, -1.06352, 0, -2.88671, 1.06352, 0, 2.88671, -15.8992, 0.000904083, 5.83998, -3.24122, 0, 0.202576, 3.24122, 0, -0.202576, -8.81272, 0, 10.4587, -0.468547, 0, 2.85805, 0.468547, 0, -2.85805, -3.58364, -0.000244141, 4.56199, -1.16602, 4.07454e-10, 3.45615, 1.16602, -4.07454e-10, -3.45615, -5.10296, -0.000259399, -3.5917, -2.78542, 0, -1.56996, 2.78542, 0, 1.56996, 3.2912, -0.000259399, -6.30449, -3.70976, 0, -1.39605, 3.70976, 0, 1.39605, 9.68509, -0.000259399, -0.0972629, 0, 0, 0, 0, 0, 0, 19.9658, -0.000259399, -1.11014 ),
"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0 )
}
[node name="Railway" type="Spatial"]
script = ExtResource( 1 )
_railPaths = [ NodePath("L"), NodePath("R") ]
_centreLine = NodePath("Centreline")
_railWidth = 0.07
_railHeight = 0.12
_railGauge = 0.8
[node name="Path" type="Path" parent="."]
[node name="Centreline" type="Path" parent="."]
curve = SubResource( 1 )
[node name="CSGPolygon" type="CSGPolygon" parent="."]
snap = 0.01
polygon = PoolVector2Array( -0.0540804, -0.000681907, -0.0495726, 0.0487114, 0.0444932, 0.0509578, 0.0464191, 0.000881314 )
[node name="L" type="CSGPolygon" parent="."]
polygon = PoolVector2Array( -0.47, 0, -0.47, 0.12, -0.33, 0.12, -0.33, 0 )
mode = 2
path_node = NodePath("../Path")
path_interval_type = 1
path_interval = 0.01
path_simplify_angle = 0.2
path_node = NodePath("../Centreline")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = false
path_continuous_u = true
path_u_distance = 1.0
path_joined = false
[node name="R" type="CSGPolygon" parent="."]
polygon = PoolVector2Array( 0.33, 0, 0.33, 0.12, 0.47, 0.12, 0.47, 0 )
mode = 2
path_node = NodePath("../Centreline")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = false
path_continuous_u = true

View File

@ -1,8 +1,23 @@
using Godot;
using System;
[Tool]
public class Railway : Node
{
[Export]
private NodePath[] _railPaths;
[Export]
private NodePath _centreLine;
[Export]
private float _railWidth;
[Export]
private float _railHeight;
[Export]
private float _railGauge = 1.0f;
private Path _path = null;
private Path Path
{
@ -10,7 +25,7 @@ public class Railway : Node
{
if (_path == null)
{
_path = GetNode<Path>("Path");
_path = GetNode<Path>(_centreLine);
}
return _path;
}
@ -18,13 +33,46 @@ public class Railway : Node
public Curve3D Curve => Path.Curve;
// the centre line should not have geometry directly associated with it.
// instead, two additional path/csgpolygon combinations should be managed
// in reference to the centre line for the left and right rails.
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
private void SetRailCrossSection()
{
// error checkin
if (_railPaths.Length != 2)
throw new Exception("need 2 rails");
// set rail geometry
for (int i = 0; i < 2; i++)
{
var rail = GetNode<CSGPolygon>(_railPaths[i]);
float w = _railWidth;
float h = _railHeight;
// horizontal offset of rail from centreline
float c = (-.5f + i) * _railGauge;
var polygon = new Vector2[4];
polygon[0] = new Vector2(c - w, 0);
polygon[1] = new Vector2(c - w, h);
polygon[2] = new Vector2(c + w, h);
polygon[3] = new Vector2(c + w, 0);
rail.Polygon = polygon;
}
}
public override void _Process(float delta)
{
if (Engine.EditorHint)
{
SetRailCrossSection();
}
}
public void AddPathFollower(PathFollow pathFollow)

View File

@ -1,22 +0,0 @@
using Godot;
using System;
[Tool]
public class Tracks : ImmediateGeometry
{
private SpatialMaterial _m;
public override void _Ready()
{
// set up a material for imgui to use
_m = new SpatialMaterial();
_m.VertexColorUseAsAlbedo = true;
_m.FlagsUnshaded = true;
this.MaterialOverride = _m;
}
public override void _Process(float delta)
{
GD.Print("hi!");
}
}