This website requires JavaScript.
Explore
Oven
Feed
Help
Sign In
ktyl
/
revival
Watch
1
Star
0
Fork
0
You've already forked revival
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
revival
/
game
/
Assets
/
Prefabs
/
Traps
History
Cat Flynn
4884aa4f09
Merge branch '143-platforms-float' into 'main'
...
made changes to the fallawayfloor prefab
Closes
#143
See merge request
kernel-panic/revival!93
2021-05-15 13:56:45 +00:00
..
Arrow.prefab
add more sensible arrow mesh
2021-05-11 17:55:01 +01:00
Arrow.prefab.meta
add more sensible arrow mesh
2021-05-11 17:55:01 +01:00
ArrowWall.prefab
add more sensible arrow mesh
2021-05-11 17:55:01 +01:00
ArrowWall.prefab.meta
Made changes as per code review.
2021-03-12 11:52:56 +00:00
FallawayFloor.prefab
made changes to the fallawayfloor prefab
2021-05-15 13:34:17 +01:00
FallawayFloor.prefab.meta
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
FallawayFloorChain.prefab
implement falling platform chain
2021-03-24 16:54:34 +00:00
FallawayFloorChain.prefab.meta
implement falling platform chain
2021-03-24 16:54:34 +00:00
Killbox.prefab
create killbox prefab
2021-03-22 16:45:42 +00:00
Killbox.prefab.meta
create killbox prefab
2021-03-22 16:45:42 +00:00
RollingBoulder.prefab
rolling boulders now obey to freeze
2021-04-06 15:29:41 +01:00
RollingBoulder.prefab.meta
Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
2021-03-17 22:07:33 +00:00