18 lines
548 B
C#
18 lines
548 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Artefact", menuName = "KernelPanic/Artefacts/Artefact")]
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public class Artefact : ScriptableObject
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{
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public int artefactID => _artefactID;
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[SerializeField] private int _artefactID;
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public string dialogueKey => _dialogueKey;
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[SerializeField] private string _dialogueKey;
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public bool show => _show;
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private bool _show = false;
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public bool canInteract => _canInteract;
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private bool _canInteract = false;
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} |